/third_party/skia/modules/sksg/src/ |
H A D | SkSGScene.cpp | 29 fRoot->revalidate(nullptr, SkMatrix::I()); in render() 34 void Scene::revalidate(InvalidationController* ic) { in revalidate() function in sksg::Scene 35 fRoot->revalidate(ic, SkMatrix::I()); in revalidate()
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H A D | SkSGTransform.cpp | 56 fA->revalidate(ic, ctm); 57 fB->revalidate(ic, ctm); 101 fT->revalidate(ic, ctm); 197 fTransform->revalidate(ic, ctm); in onRevalidate()
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H A D | SkSGDraw.cpp | 67 auto bounds = fGeometry->revalidate(ic, ctm); in onRevalidate() 68 fPaint->revalidate(ic, ctm); in onRevalidate()
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H A D | SkSGGeometryEffect.cpp | 54 fChild->revalidate(ic, ctm); in onRevalidate() 86 fTransform->revalidate(nullptr, SkMatrix::I()); in onRevalidateEffect()
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H A D | SkSGEffectNode.cpp | 33 return fChild->revalidate(ic, ctm); in onRevalidate()
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H A D | SkSGColorFilter.cpp | 75 fColor->revalidate(nullptr, SkMatrix::I()); in onRevalidateFilter() 209 color->revalidate(nullptr, SkMatrix::I()); in onRevalidateFilter()
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H A D | SkSGClipEffect.cpp | 43 const auto clipBounds = fClipNode->revalidate(ic, ctm); in onRevalidate()
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H A D | SkSGMaskEffect.cpp | 89 const auto maskBounds = fMaskNode->revalidate(ic, ctm); in onRevalidate()
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H A D | SkSGMerge.cpp | 87 rec.fGeo->revalidate(ic, ctm); in onRevalidate()
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H A D | SkSGPaint.cpp | 72 return fShader->revalidate(ic, ctm); in onRevalidate()
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H A D | SkSGGroup.cpp | 88 const auto child_bounds = fChildren[i]->revalidate(ic, ctm); in onRevalidate()
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H A D | SkSGRenderEffect.cpp | 66 fShader->revalidate(ic, ctm); in onRevalidate() 108 fImageFilter->revalidate(ic, ctm); in onRevalidate()
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H A D | SkSGNode.cpp | 132 const SkRect& Node::revalidate(InvalidationController* ic, const SkMatrix& ctm) { in revalidate() function in sksg::Node
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/third_party/skia/modules/skottie/src/effects/ |
H A D | BuldgeEffect.cpp | 87 child->revalidate(nullptr, SkMatrix::I()); in contentShader() 128 return child->revalidate(ic, ctm);
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H A D | RadialWipeEffect.cpp | 40 const auto content_bounds = this->children()[0]->revalidate(ic, ctm);
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H A D | SkSLEffect.cpp | 29 return child->revalidate(ic, ctm);
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H A D | DisplacementMapEffect.cpp | 180 const auto bounds = node->revalidate(ic, ctm); 246 auto bounds = this->children()[0]->revalidate(ic, ctm);
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/third_party/skia/modules/sksg/include/ |
H A D | SkSGScene.h | 37 void revalidate(InvalidationController* = nullptr);
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H A D | SkSGNode.h | 34 // Traverse the DAG and revalidate any dependant/invalidated nodes. 36 const SkRect& revalidate(InvalidationController*, const SkMatrix&);
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/third_party/skia/experimental/skrive/src/ |
H A D | Node.cpp | 60 child->revalidate(); in onRevalidate()
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H A D | Component.cpp | 53 void Component::revalidate() { in revalidate() function in skrive::Component
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H A D | Artboard.cpp | 135 fRoot->revalidate(); in render()
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/CodeGen/ |
H A D | InterferenceCache.cpp | 71 Entries[E].revalidate(LIUArray, TRI); in get() 92 /// revalidate - LIU contents have changed, update tags. 93 void InterferenceCache::Entry::revalidate(LiveIntervalUnion *LIUArray, in revalidate() function in InterferenceCache::Entry
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H A D | InterferenceCache.h | 117 void revalidate(LiveIntervalUnion *LIUArray, const TargetRegisterInfo *TRI);
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/third_party/skia/modules/skottie/src/layers/shapelayer/ |
H A D | Repeater.cpp | 59 fChildrenBounds.join(child->revalidate(ic, ctm));
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