Searched refs:resource_barrier (Results 1 - 2 of 2) sorted by relevance
/third_party/mesa3d/src/microsoft/clc/ |
H A D | compute_test.cpp | 326 resource_barrier(res, D3D12_RESOURCE_STATE_COMMON, D3D12_RESOURCE_STATE_COPY_DEST); in create_sized_buffer_with_data() 328 resource_barrier(res, D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_COMMON); in create_sized_buffer_with_data() 339 resource_barrier(res, D3D12_RESOURCE_STATE_COMMON, D3D12_RESOURCE_STATE_COPY_SOURCE); in get_buffer_data() 341 resource_barrier(res, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_COMMON); in get_buffer_data() 356 ComputeTest::resource_barrier(ComPtr<ID3D12Resource> &res, in resource_barrier() function in ComputeTest 436 resource_barrier(res, D3D12_RESOURCE_STATE_COMMON, in add_uav_resource() 627 resource_barrier(resources.descs[i], in run_shader_with_raw_args()
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H A D | compute_test.h | 131 resource_barrier(ComPtr<ID3D12Resource> &res,
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