H A D | svga_cmd_vgpu10.c | 729 SVGA3dResourceType resourceDimension, in SVGA3D_vgpu10_DefineShaderResourceView() 740 SVGA3D_COPY_BASIC_3(shaderResourceViewId, format, resourceDimension); in SVGA3D_vgpu10_DefineShaderResourceView() 770 SVGA3dResourceType resourceDimension, in SVGA3D_vgpu10_DefineRenderTargetView() 781 SVGA3D_COPY_BASIC_3(renderTargetViewId, format, resourceDimension); in SVGA3D_vgpu10_DefineRenderTargetView() 810 SVGA3dResourceType resourceDimension, in SVGA3D_vgpu10_DefineDepthStencilView() 821 SVGA3D_COPY_BASIC_3(depthStencilViewId, format, resourceDimension); in SVGA3D_vgpu10_DefineDepthStencilView() 1597 SVGA3dResourceType resourceDimension, in SVGA3D_sm5_DefineUAView() 1608 SVGA3D_COPY_BASIC_3(uaViewId, format, resourceDimension); in SVGA3D_sm5_DefineUAView() 725 SVGA3D_vgpu10_DefineShaderResourceView(struct svga_winsys_context *swc, SVGA3dShaderResourceViewId shaderResourceViewId, struct svga_winsys_surface *surface, SVGA3dSurfaceFormat format, SVGA3dResourceType resourceDimension, const SVGA3dShaderResourceViewDesc *desc) SVGA3D_vgpu10_DefineShaderResourceView() argument 766 SVGA3D_vgpu10_DefineRenderTargetView(struct svga_winsys_context *swc, SVGA3dRenderTargetViewId renderTargetViewId, struct svga_winsys_surface *surface, SVGA3dSurfaceFormat format, SVGA3dResourceType resourceDimension, const SVGA3dRenderTargetViewDesc *desc) SVGA3D_vgpu10_DefineRenderTargetView() argument 806 SVGA3D_vgpu10_DefineDepthStencilView(struct svga_winsys_context *swc, SVGA3dDepthStencilViewId depthStencilViewId, struct svga_winsys_surface *surface, SVGA3dSurfaceFormat format, SVGA3dResourceType resourceDimension, const SVGA3dRenderTargetViewDesc *desc) SVGA3D_vgpu10_DefineDepthStencilView() argument 1593 SVGA3D_sm5_DefineUAView(struct svga_winsys_context *swc, SVGA3dUAViewId uaViewId, struct svga_winsys_surface *surface, SVGA3dSurfaceFormat format, SVGA3dResourceType resourceDimension, const SVGA3dUAViewDesc *desc) SVGA3D_sm5_DefineUAView() argument
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