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Searched refs:resolve_mode (Results 1 - 7 of 7) sorted by relevance

/third_party/mesa3d/src/amd/vulkan/
H A Dradv_meta_resolve_fs.c234 get_resolve_mode_str(VkResolveModeFlagBits resolve_mode) in get_resolve_mode_str() argument
236 switch (resolve_mode) { in get_resolve_mode_str()
252 VkResolveModeFlagBits resolve_mode) in build_depth_stencil_resolve_fragment_shader()
261 get_resolve_mode_str(resolve_mode), samples); in build_depth_stencil_resolve_fragment_shader()
298 if (resolve_mode != VK_RESOLVE_MODE_SAMPLE_ZERO_BIT) { in build_depth_stencil_resolve_fragment_shader()
316 switch (resolve_mode) { in build_depth_stencil_resolve_fragment_shader()
338 if (resolve_mode == VK_RESOLVE_MODE_AVERAGE_BIT) in build_depth_stencil_resolve_fragment_shader()
349 VkResolveModeFlagBits resolve_mode) in create_depth_stencil_resolve_pipeline()
356 switch (resolve_mode) { in create_depth_stencil_resolve_pipeline()
390 build_depth_stencil_resolve_fragment_shader(device, samples, index, resolve_mode); in create_depth_stencil_resolve_pipeline()
251 build_depth_stencil_resolve_fragment_shader(struct radv_device *dev, int samples, int index, VkResolveModeFlagBits resolve_mode) build_depth_stencil_resolve_fragment_shader() argument
348 create_depth_stencil_resolve_pipeline(struct radv_device *device, int samples_log2, int index, VkResolveModeFlagBits resolve_mode) create_depth_stencil_resolve_pipeline() argument
701 emit_depth_stencil_resolve(struct radv_cmd_buffer *cmd_buffer, struct radv_image_view *src_iview, struct radv_image_view *dst_iview, const VkExtent2D *resolve_extent, VkImageAspectFlags aspects, VkResolveModeFlagBits resolve_mode) emit_depth_stencil_resolve() argument
944 radv_depth_stencil_resolve_subpass_fs(struct radv_cmd_buffer *cmd_buffer, VkImageAspectFlags aspects, VkResolveModeFlagBits resolve_mode) radv_depth_stencil_resolve_subpass_fs() argument
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H A Dradv_meta_resolve_cs.c114 get_resolve_mode_str(VkResolveModeFlagBits resolve_mode) in get_resolve_mode_str() argument
116 switch (resolve_mode) { in get_resolve_mode_str()
132 VkResolveModeFlagBits resolve_mode) in build_depth_stencil_resolve_compute_shader()
141 get_resolve_mode_str(resolve_mode), samples); in build_depth_stencil_resolve_compute_shader()
177 if (resolve_mode != VK_RESOLVE_MODE_SAMPLE_ZERO_BIT) { in build_depth_stencil_resolve_compute_shader()
195 switch (resolve_mode) { in build_depth_stencil_resolve_compute_shader()
217 if (resolve_mode == VK_RESOLVE_MODE_AVERAGE_BIT) in build_depth_stencil_resolve_compute_shader()
326 VkResolveModeFlagBits resolve_mode, VkPipeline *pipeline) in create_depth_stencil_resolve_pipeline()
337 build_depth_stencil_resolve_compute_shader(device, samples, index, resolve_mode); in create_depth_stencil_resolve_pipeline()
571 VkImageAspectFlags aspects, VkResolveModeFlagBits resolve_mode) in emit_depth_stencil_resolve()
131 build_depth_stencil_resolve_compute_shader(struct radv_device *dev, int samples, int index, VkResolveModeFlagBits resolve_mode) build_depth_stencil_resolve_compute_shader() argument
325 create_depth_stencil_resolve_pipeline(struct radv_device *device, int samples, int index, VkResolveModeFlagBits resolve_mode, VkPipeline *pipeline) create_depth_stencil_resolve_pipeline() argument
569 emit_depth_stencil_resolve(struct radv_cmd_buffer *cmd_buffer, struct radv_image_view *src_iview, struct radv_image_view *dest_iview, const VkExtent3D *resolve_extent, VkImageAspectFlags aspects, VkResolveModeFlagBits resolve_mode) emit_depth_stencil_resolve() argument
832 radv_depth_stencil_resolve_subpass_cs(struct radv_cmd_buffer *cmd_buffer, VkImageAspectFlags aspects, VkResolveModeFlagBits resolve_mode) radv_depth_stencil_resolve_subpass_cs() argument
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H A Dradv_private.h1732 VkResolveModeFlagBits resolve_mode);
1736 VkResolveModeFlagBits resolve_mode);
/third_party/mesa3d/src/intel/vulkan/
H A DgenX_cmd_buffer.c6688 gfx->color_att[i].resolve_mode = att->resolveMode; in CmdBeginRendering()
6882 gfx->depth_att.resolve_mode = d_att->resolveMode; in CmdBeginRendering()
6896 gfx->stencil_att.resolve_mode = s_att->resolveMode; in CmdBeginRendering()
7032 enum blorp_filter filter = vk_to_blorp_resolve_mode(att->resolve_mode); in cmd_buffer_resolve_msaa_attachment()
7093 if (gfx->color_att[i].resolve_mode != VK_RESOLVE_MODE_NONE && in CmdEndRendering()
7119 if (gfx->depth_att.resolve_mode != VK_RESOLVE_MODE_NONE || in CmdEndRendering()
7120 gfx->stencil_att.resolve_mode != VK_RESOLVE_MODE_NONE) { in CmdEndRendering()
7133 if (att->resolve_mode == VK_RESOLVE_MODE_NONE || in CmdEndRendering()
7141 if (gfx->depth_att.resolve_mode != VK_RESOLVE_MODE_NONE && in CmdEndRendering()
7172 if (gfx->stencil_att.resolve_mode ! in CmdEndRendering()
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H A Danv_private.h2562 VkResolveModeFlagBits resolve_mode; member
/third_party/protobuf/src/google/protobuf/
H A Ddescriptor.cc3241 // constructed in this case. The resolve_mode parameter determines whether
3250 ResolveMode resolve_mode = LOOKUP_ALL,
3257 ResolveMode resolve_mode = LOOKUP_ALL,
3783 ResolveMode resolve_mode, bool build_it) { in LookupSymbolNoPlaceholder()
3843 if (resolve_mode == LOOKUP_TYPES && !result.IsType()) { in LookupSymbolNoPlaceholder()
3858 DescriptorPool::PlaceholderType placeholder_type, ResolveMode resolve_mode, in LookupSymbol()
3861 LookupSymbolNoPlaceholder(name, relative_to, resolve_mode, build_it); in LookupSymbol()
3781 LookupSymbolNoPlaceholder( const std::string& name, const std::string& relative_to, ResolveMode resolve_mode, bool build_it) LookupSymbolNoPlaceholder() argument
3856 LookupSymbol( const std::string& name, const std::string& relative_to, DescriptorPool::PlaceholderType placeholder_type, ResolveMode resolve_mode, bool build_it) LookupSymbol() argument
/third_party/mesa3d/src/gallium/frontends/lavapipe/
H A Dlvp_execute.c65 VkResolveModeFlags resolve_mode; member
1759 VkResolveModeFlagBits depth_resolve_mode = multi ? state->forced_depth_resolve_mode : state->depth_att.resolve_mode; in resolve_ds()
1760 VkResolveModeFlagBits stencil_resolve_mode = multi ? state->forced_stencil_resolve_mode : state->stencil_att.resolve_mode; in resolve_ds()
1829 if (!state->color_att[i].resolve_mode && in resolve_color()
1949 att->resolve_mode = vk_att->resolveMode; in render_att_init()

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