/third_party/mesa3d/src/amd/vulkan/ |
H A D | radv_meta_resolve_fs.c | 234 get_resolve_mode_str(VkResolveModeFlagBits resolve_mode) in get_resolve_mode_str() argument 236 switch (resolve_mode) { in get_resolve_mode_str() 252 VkResolveModeFlagBits resolve_mode) in build_depth_stencil_resolve_fragment_shader() 261 get_resolve_mode_str(resolve_mode), samples); in build_depth_stencil_resolve_fragment_shader() 298 if (resolve_mode != VK_RESOLVE_MODE_SAMPLE_ZERO_BIT) { in build_depth_stencil_resolve_fragment_shader() 316 switch (resolve_mode) { in build_depth_stencil_resolve_fragment_shader() 338 if (resolve_mode == VK_RESOLVE_MODE_AVERAGE_BIT) in build_depth_stencil_resolve_fragment_shader() 349 VkResolveModeFlagBits resolve_mode) in create_depth_stencil_resolve_pipeline() 356 switch (resolve_mode) { in create_depth_stencil_resolve_pipeline() 390 build_depth_stencil_resolve_fragment_shader(device, samples, index, resolve_mode); in create_depth_stencil_resolve_pipeline() 251 build_depth_stencil_resolve_fragment_shader(struct radv_device *dev, int samples, int index, VkResolveModeFlagBits resolve_mode) build_depth_stencil_resolve_fragment_shader() argument 348 create_depth_stencil_resolve_pipeline(struct radv_device *device, int samples_log2, int index, VkResolveModeFlagBits resolve_mode) create_depth_stencil_resolve_pipeline() argument 701 emit_depth_stencil_resolve(struct radv_cmd_buffer *cmd_buffer, struct radv_image_view *src_iview, struct radv_image_view *dst_iview, const VkExtent2D *resolve_extent, VkImageAspectFlags aspects, VkResolveModeFlagBits resolve_mode) emit_depth_stencil_resolve() argument 944 radv_depth_stencil_resolve_subpass_fs(struct radv_cmd_buffer *cmd_buffer, VkImageAspectFlags aspects, VkResolveModeFlagBits resolve_mode) radv_depth_stencil_resolve_subpass_fs() argument [all...] |
H A D | radv_meta_resolve_cs.c | 114 get_resolve_mode_str(VkResolveModeFlagBits resolve_mode) in get_resolve_mode_str() argument 116 switch (resolve_mode) { in get_resolve_mode_str() 132 VkResolveModeFlagBits resolve_mode) in build_depth_stencil_resolve_compute_shader() 141 get_resolve_mode_str(resolve_mode), samples); in build_depth_stencil_resolve_compute_shader() 177 if (resolve_mode != VK_RESOLVE_MODE_SAMPLE_ZERO_BIT) { in build_depth_stencil_resolve_compute_shader() 195 switch (resolve_mode) { in build_depth_stencil_resolve_compute_shader() 217 if (resolve_mode == VK_RESOLVE_MODE_AVERAGE_BIT) in build_depth_stencil_resolve_compute_shader() 326 VkResolveModeFlagBits resolve_mode, VkPipeline *pipeline) in create_depth_stencil_resolve_pipeline() 337 build_depth_stencil_resolve_compute_shader(device, samples, index, resolve_mode); in create_depth_stencil_resolve_pipeline() 571 VkImageAspectFlags aspects, VkResolveModeFlagBits resolve_mode) in emit_depth_stencil_resolve() 131 build_depth_stencil_resolve_compute_shader(struct radv_device *dev, int samples, int index, VkResolveModeFlagBits resolve_mode) build_depth_stencil_resolve_compute_shader() argument 325 create_depth_stencil_resolve_pipeline(struct radv_device *device, int samples, int index, VkResolveModeFlagBits resolve_mode, VkPipeline *pipeline) create_depth_stencil_resolve_pipeline() argument 569 emit_depth_stencil_resolve(struct radv_cmd_buffer *cmd_buffer, struct radv_image_view *src_iview, struct radv_image_view *dest_iview, const VkExtent3D *resolve_extent, VkImageAspectFlags aspects, VkResolveModeFlagBits resolve_mode) emit_depth_stencil_resolve() argument 832 radv_depth_stencil_resolve_subpass_cs(struct radv_cmd_buffer *cmd_buffer, VkImageAspectFlags aspects, VkResolveModeFlagBits resolve_mode) radv_depth_stencil_resolve_subpass_cs() argument [all...] |
H A D | radv_private.h | 1732 VkResolveModeFlagBits resolve_mode); 1736 VkResolveModeFlagBits resolve_mode);
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/third_party/mesa3d/src/intel/vulkan/ |
H A D | genX_cmd_buffer.c | 6688 gfx->color_att[i].resolve_mode = att->resolveMode; in CmdBeginRendering() 6882 gfx->depth_att.resolve_mode = d_att->resolveMode; in CmdBeginRendering() 6896 gfx->stencil_att.resolve_mode = s_att->resolveMode; in CmdBeginRendering() 7032 enum blorp_filter filter = vk_to_blorp_resolve_mode(att->resolve_mode); in cmd_buffer_resolve_msaa_attachment() 7093 if (gfx->color_att[i].resolve_mode != VK_RESOLVE_MODE_NONE && in CmdEndRendering() 7119 if (gfx->depth_att.resolve_mode != VK_RESOLVE_MODE_NONE || in CmdEndRendering() 7120 gfx->stencil_att.resolve_mode != VK_RESOLVE_MODE_NONE) { in CmdEndRendering() 7133 if (att->resolve_mode == VK_RESOLVE_MODE_NONE || in CmdEndRendering() 7141 if (gfx->depth_att.resolve_mode != VK_RESOLVE_MODE_NONE && in CmdEndRendering() 7172 if (gfx->stencil_att.resolve_mode ! in CmdEndRendering() [all...] |
H A D | anv_private.h | 2562 VkResolveModeFlagBits resolve_mode; member
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/third_party/protobuf/src/google/protobuf/ |
H A D | descriptor.cc | 3241 // constructed in this case. The resolve_mode parameter determines whether 3250 ResolveMode resolve_mode = LOOKUP_ALL, 3257 ResolveMode resolve_mode = LOOKUP_ALL, 3783 ResolveMode resolve_mode, bool build_it) { in LookupSymbolNoPlaceholder() 3843 if (resolve_mode == LOOKUP_TYPES && !result.IsType()) { in LookupSymbolNoPlaceholder() 3858 DescriptorPool::PlaceholderType placeholder_type, ResolveMode resolve_mode, in LookupSymbol() 3861 LookupSymbolNoPlaceholder(name, relative_to, resolve_mode, build_it); in LookupSymbol() 3781 LookupSymbolNoPlaceholder( const std::string& name, const std::string& relative_to, ResolveMode resolve_mode, bool build_it) LookupSymbolNoPlaceholder() argument 3856 LookupSymbol( const std::string& name, const std::string& relative_to, DescriptorPool::PlaceholderType placeholder_type, ResolveMode resolve_mode, bool build_it) LookupSymbol() argument
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/third_party/mesa3d/src/gallium/frontends/lavapipe/ |
H A D | lvp_execute.c | 65 VkResolveModeFlags resolve_mode; member 1759 VkResolveModeFlagBits depth_resolve_mode = multi ? state->forced_depth_resolve_mode : state->depth_att.resolve_mode; in resolve_ds() 1760 VkResolveModeFlagBits stencil_resolve_mode = multi ? state->forced_stencil_resolve_mode : state->stencil_att.resolve_mode; in resolve_ds() 1829 if (!state->color_att[i].resolve_mode && in resolve_color() 1949 att->resolve_mode = vk_att->resolveMode; in render_att_init()
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