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Searched refs:resolve_depth_stencil (Results 1 - 3 of 3) sorted by relevance

/third_party/mesa3d/src/freedreno/vulkan/
H A Dtu_pass.c831 subpass->resolve_depth_stencil = is_depth_stencil_resolve_enabled(ds_resolve); in tu_CreateRenderPass2()
875 subpass->resolve_attachments = (desc->pResolveAttachments || subpass->resolve_depth_stencil) ? p : NULL; in tu_CreateRenderPass2()
891 if (subpass->resolve_depth_stencil) { in tu_CreateRenderPass2()
987 subpass->resolve_depth_stencil = false; in tu_setup_dynamic_render_pass()
1076 subpass->resolve_depth_stencil = true; in tu_setup_dynamic_render_pass()
1106 subpass->resolve_depth_stencil = false; in tu_setup_dynamic_inheritance()
1165 if (subpass->resolve_depth_stencil && in tu_subpass_get_attachment_to_resolve()
H A Dtu_pass.h49 bool resolve_depth_stencil; member
H A Dtu_cmd_buffer.c726 if (subpass->resolve_depth_stencil) in tu6_emit_sysmem_resolves()

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