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Searched refs:residency_status (Results 1 - 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_residency.cpp52 if (bo->residency_status == d3d12_permanently_resident) in evict_aged_allocations()
56 bo->residency_status = d3d12_evicted; in evict_aged_allocations()
85 if (bo->residency_status == d3d12_permanently_resident) in evict_to_fence_or_budget()
89 bo->residency_status = d3d12_evicted; in evict_to_fence_or_budget()
150 if (base_bo->residency_status == d3d12_evicted) { in d3d12_process_batch_residency()
155 base_bo->residency_status = d3d12_resident; in d3d12_process_batch_residency()
273 if(base_bo->residency_status != d3d12_permanently_resident) {
276 base_bo->residency_status = d3d12_permanently_resident;
279 bool was_made_resident = (base_bo->residency_status == d3d12_resident);
H A Dd3d12_bufmgr.cpp100 bo->residency_status = residency; in d3d12_bo_wrap_res()
169 bo->residency_status = d3d12_evicted; in d3d12_bo_wrap_buffer()
190 if (bo->residency_status != d3d12_evicted) in d3d12_bo_unreference()
H A Dd3d12_bufmgr.h61 enum d3d12_residency_status residency_status; member

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