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Searched refs:required_patch_inputs (Results 1 - 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_compiler.h131 struct d3d12_varying_info required_patch_inputs; member
H A Dd3d12_compiler.cpp759 memcmp(&expect->ds.required_patch_inputs, &have->ds.required_patch_inputs, in d3d12_compare_shader_keys()
893 fill_varyings(&key->ds.required_patch_inputs, prev->current->nir, in d3d12_fill_shader_key()
1191 uint32_t patch_mask = (uint32_t)key.ds.required_patch_inputs.mask & ~new_nir_variant->info.patch_inputs_read; in select_shader_variant()
1195 create_varyings_from_info(new_nir_variant, &key.ds.required_patch_inputs, slot, nir_var_shader_in, true); in select_shader_variant()
1216 create_varyings_from_info(new_nir_variant, &key.ds.required_patch_inputs, slot, nir_var_shader_out, true); in select_shader_variant()

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