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Searched refs:require_full_subgroups (Results 1 - 2 of 2) sorted by relevance

/third_party/mesa3d/src/amd/vulkan/
H A Dradv_shader.h116 bool require_full_subgroups; member
H A Dradv_pipeline.c3643 bool require_full_subgroups = pipeline_key->cs.require_full_subgroups; in radv_fill_shader_info() local
3658 require_full_subgroups = true; in radv_fill_shader_info()
3660 if (require_full_subgroups && !req_subgroup_size) { in radv_fill_shader_info()
7243 key.cs.require_full_subgroups = true; in radv_generate_compute_pipeline_key()

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