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/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/
H A DesextcTessellationShaderPoints.cpp582 const float rendered_color_b = float(rendered_color_ubyte_ptr[2]) / 255.0f; in iterate() local
588 de::abs(expected_color_b - rendered_color_b) > epsilon || in iterate()
594 << "(" << rendered_color_r << ", " << rendered_color_g << ", " << rendered_color_b in iterate()

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