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Searched refs:render_count (Results 1 - 4 of 4) sorted by relevance

/third_party/mesa3d/src/imagination/vulkan/
H A Dpvr_pass.c130 for (uint32_t i = 0; i < hw_setup->render_count; i++) { in pvr_init_subpass_userpass_spawn()
510 for (uint32_t i = 0; i < pass->hw_setup->render_count; i++) { in pvr_CreateRenderPass2()
538 for (uint32_t i = 0; i < pass->hw_setup->render_count; i++) { in pvr_CreateRenderPass2()
565 for (uint32_t i = 0; i < pass->hw_setup->render_count; i++) { in pvr_DestroyRenderPass()
H A Dpvr_hw_pass.h204 uint32_t render_count; member
H A Dpvr_hw_pass.c114 hw_setup->render_count = 1; in pvr_create_renderpass_hwsetup()
H A Dpvr_cmd_buffer.c2169 for (uint32_t i = 0; i < pass->hw_setup->render_count; i++) { in pvr_init_render_targets()
2351 for (uint32_t i = 0; i < hw_setup->render_count; i++) { in pvr_loadops_contain_clear()

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