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Searched refs:renderPassHandle (Results 1 - 4 of 4) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/vkscpc/
H A Dvkscpc.cpp150 deUint64 renderPassHandle = 0u; in importFilesForExternalCompiler() local
168 renderPassHandle = jsonGraphicsPipeline["renderPass"].asUInt64(); in importFilesForExternalCompiler()
182 if (!jsonRenderPass.isNull() && renderPassHandle != 0u) in importFilesForExternalCompiler()
184 input.renderPasses[vk::VkRenderPass(renderPassHandle)] = std::string(fileContents.begin() + jsonRenderPass.getOffsetStart(), fileContents.begin() + jsonRenderPass.getOffsetLimit()); in importFilesForExternalCompiler()
188 if (!jsonRenderPass2.isNull() && renderPassHandle != 0u) in importFilesForExternalCompiler()
190 input.renderPasses[vk::VkRenderPass(renderPassHandle)] = std::string(fileContents.begin() + jsonRenderPass.getOffsetStart(), fileContents.begin() + jsonRenderPass.getOffsetLimit()); in importFilesForExternalCompiler()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shader_object/
H A DvktShaderObjectPipelineInteractionTests.cpp447 vk::VkRenderPass renderPassHandle = VK_NULL_HANDLE; in iterate() local
451 renderPassHandle = *renderPass; in iterate()
454 const auto pipeline1 = makeGraphicsPipeline(vk, device, pipelineLayout.get(), vertShaderModule1.get(), tescShaderModule.get(), teseShaderModule.get(), geomShaderModule.get(), fragShaderModule1.get(), renderPassHandle, 0u, &vertexInputStateParams, &pipelineInputAssemblyStateInfo, &tessStateCreateInfo, &viewportStateCreateInfo, DE_NULL, DE_NULL, DE_NULL, DE_NULL, pipelineDynamicState, pPipelineRenderingCreateInfo); in iterate()
455 const auto pipeline2 = makeGraphicsPipeline(vk, device, pipelineLayout.get(), vertShaderModule2.get(), tescShaderModule.get(), teseShaderModule.get(), geomShaderModule.get(), fragShaderModule2.get(), renderPassHandle, 0u, &vertexInputStateParams, &pipelineInputAssemblyStateInfo, &tessStateCreateInfo, &viewportStateCreateInfo, DE_NULL, DE_NULL, DE_NULL, DE_NULL, pipelineDynamicState, pPipelineRenderingCreateInfo); in iterate()
456 const auto pipeline3 = makeGraphicsPipeline(vk, device, pipelineLayout.get(), vertShaderModule3.get(), tescShaderModule.get(), teseShaderModule.get(), geomShaderModule.get(), fragShaderModule3.get(), renderPassHandle, 0u, &vertexInputStateParams, &pipelineInputAssemblyStateInfo, &tessStateCreateInfo, &viewportStateCreateInfo, DE_NULL, DE_NULL, DE_NULL, DE_NULL, pipelineDynamicState, pPipelineRenderingCreateInfo); in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineLibraryTests.cpp911 const VkRenderPass renderPassHandle = getRenderPass(node.graphicsPipelineLibraryFlags, *renderPass); in runTest() local
914 GraphicsPipelineCreateInfo graphicsPipelineCreateInfo (pipelineLayout, renderPassHandle, 0, pipelineCreateFlags); in runTest()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/
H A DvktPipelineLibraryTests.cpp905 const VkRenderPass renderPassHandle = getRenderPass(node.graphicsPipelineLibraryFlags, *renderPass); in runTest() local
908 GraphicsPipelineCreateInfo graphicsPipelineCreateInfo (pipelineLayout, renderPassHandle, 0, pipelineCreateFlags); in runTest()

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