H A D | DepthStencilCopyTests.cpp | 71 float regionDepth) { in PopulatePipelineDescriptorWriteDepth() 76 return )" + std::to_string(regionDepth) + in PopulatePipelineDescriptorWriteDepth() 90 float regionDepth, in InitializeDepthTextureRegion() 101 regionDepth); in InitializeDepthTextureRegion() 119 float regionDepth, in InitializeDepthStencilTextureRegion() 133 wgpu::TextureFormat::Depth24PlusStencil8, regionDepth); in InitializeDepthStencilTextureRegion() 151 float regionDepth, in CreateInitializeDepthStencilTextureAndCopyT2T() 165 InitializeDepthStencilTextureRegion(src, clearDepth, regionDepth, clearStencil, in CreateInitializeDepthStencilTextureAndCopyT2T() 69 PopulatePipelineDescriptorWriteDepth(utils::ComboRenderPipelineDescriptor* desc, wgpu::TextureFormat format, float regionDepth) PopulatePipelineDescriptorWriteDepth() argument 88 InitializeDepthTextureRegion(wgpu::Texture texture, float clearDepth, float regionDepth, uint32_t mipLevel = 0) InitializeDepthTextureRegion() argument 117 InitializeDepthStencilTextureRegion(wgpu::Texture texture, float clearDepth, float regionDepth, uint8_t clearStencil, uint8_t regionStencil, uint32_t mipLevel = 0) InitializeDepthStencilTextureRegion() argument 150 CreateInitializeDepthStencilTextureAndCopyT2T(float clearDepth, float regionDepth, uint8_t clearStencil, uint8_t regionStencil, uint32_t width, uint32_t height, wgpu::TextureUsage usage, uint32_t mipLevel = 0) CreateInitializeDepthStencilTextureAndCopyT2T() argument
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