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Searched refs:refTypeStr (Results 1 - 4 of 4) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcShaderLibraryCase.cpp755 const char* refTypeStr = getDataTypeName(val.dataType); in genFragmentShader() local
764 shader << "uniform " << refTypeStr << " ref_" << val.valueName << ";\n"; in genFragmentShader()
800 const char* refTypeStr = getDataTypeName(val.dataType); in specializeVertexShader() local
811 setup << refTypeStr << " " << valueName << " = " << refTypeStr << "(a_" << valueName << ");\n"; in specializeVertexShader()
821 decl << refTypeStr << " " << valueName << ";\n"; in specializeVertexShader()
863 const char* refTypeStr = getDataTypeName(val.dataType); in specializeFragmentShader() local
876 setup << refTypeStr << " " << valueName << " = " << refTypeStr << "(v_" << valueName << offset in specializeFragmentShader()
882 decl << "uniform " << refTypeStr << " ref in specializeFragmentShader()
964 const char* refTypeStr = getDataTypeName(val.dataType); specializeShaders() local
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/third_party/vk-gl-cts/modules/glshared/
H A DglsShaderLibraryCase.cpp261 const char* const refTypeStr = getDataTypeName(basicType); in genFragmentShader() local
268 shader << "uniform " << refTypeStr << " ref_" << val.name << ";\n"; in genFragmentShader()
307 const char* const refTypeStr = getDataTypeName(basicType); in specializeVertexShader() local
316 setup << refTypeStr << " " << val.name << " = " << refTypeStr << "(a_" << val.name << ");\n"; in specializeVertexShader()
328 const char* const refTypeStr = getDataTypeName(basicType); in specializeVertexShader() local
335 decl << refTypeStr << " " << val.name << ";\n"; in specializeVertexShader()
382 const char* const refTypeStr = getDataTypeName(basicType); in specializeFragmentShader() local
390 setup << refTypeStr << " " << val.name << " = " << refTypeStr << "(v in specializeFragmentShader()
400 const char* const refTypeStr = getDataTypeName(basicType); specializeFragmentShader() local
491 const char* const refTypeStr = getDataTypeName(val.type.getBasicType()); generateFragmentSpecialization() local
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/
H A DvktShaderLibrary.cpp415 const char* const refTypeStr = getDataTypeName(basicType); in specializeFragmentShader() local
417 decl << refTypeStr << " " << val.name << ";\n"; in specializeFragmentShader()
489 const char* const refTypeStr = getDataTypeName(val.type.getBasicType()); in generateFragmentSpecialization() local
491 decl << refTypeStr << " " << val.name << ";\n"; in generateFragmentSpecialization()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/
H A DvktShaderLibrary.cpp415 const char* const refTypeStr = getDataTypeName(basicType); in specializeFragmentShader() local
417 decl << refTypeStr << " " << val.name << ";\n"; in specializeFragmentShader()
489 const char* const refTypeStr = getDataTypeName(val.type.getBasicType()); in generateFragmentSpecialization() local
491 decl << refTypeStr << " " << val.name << ";\n"; in generateFragmentSpecialization()

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