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Searched refs:reemit (Results 1 - 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/svga/
H A Dsvga_state_tss.c81 boolean reemit, in emit_tex_binding_unit()
126 * We need to reemit non-null texture bindings, even when they are not in emit_tex_binding_unit()
129 if (view->dirty || (reemit && view->v)) { in emit_tex_binding_unit()
145 boolean reemit = svga->rebind.flags.texture_samplers; in update_tss_binding() local
161 reemit, in update_tss_binding()
175 reemit, in update_tss_binding()
76 emit_tex_binding_unit(struct svga_context *svga, unsigned unit, const struct svga_sampler_state *s, const struct pipe_sampler_view *sv, struct svga_hw_view_state *view, boolean reemit, struct bind_queue *queue) emit_tex_binding_unit() argument
H A Dsvga_state_framebuffer.c59 boolean reemit = svga->rebind.flags.rendertargets; in emit_fb_vgpu9() local
66 * We need to reemit non-null surface bindings, even when they are not in emit_fb_vgpu9()
71 if ((curr->cbufs[i] != hw->cbufs[i]) || (reemit && hw->cbufs[i])) { in emit_fb_vgpu9()
94 if ((curr->zsbuf != hw->zsbuf) || (reemit && hw->zsbuf)) { in emit_fb_vgpu9()

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