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Searched refs:redeclaring_per_vertex (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
H A Dast_to_hir.cpp8100 bool redeclaring_per_vertex = strcmp(this->block_name, "gl_PerVertex") == 0; in hir() local
8180 redeclaring_per_vertex, in hir()
8189 if (!redeclaring_per_vertex) { in hir()
8207 if (redeclaring_per_vertex) { in hir()
8389 if (redeclaring_per_vertex) { in hir()
8437 if (!redeclaring_per_vertex && in hir()
8560 if (!redeclaring_per_vertex) { in hir()
8636 if (redeclaring_per_vertex) { in hir()
8698 if (redeclaring_per_vertex && block_type != earlier_per_vertex) { in hir()

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