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Searched refs:reads_z (Results 1 - 6 of 6) sorted by relevance

/third_party/mesa3d/src/gallium/auxiliary/tgsi/
H A Dtgsi_scan.h94 boolean reads_z; /**< does fragment shader read depth? */ member
H A Dtgsi_scan.c172 info->reads_z = true; in scan_src_operand()
/third_party/mesa3d/src/gallium/drivers/svga/
H A Dsvga_tgsi_decl_sm30.c197 if (emit->info.reads_z) { in ps30_input()
H A Dsvga_tgsi_insn.c3079 if (emit->ps_reads_pos && emit->info.reads_z) { in emit_ps_preamble()
/third_party/mesa3d/src/broadcom/compiler/
H A Dv3d_compiler.h681 bool reads_z;
H A Dnir_to_vir.c1995 * So if c->reads_z is set we always need to write Z, even if it is in emit_frag_end()
1998 if (!c->s->info.fs.early_fragment_tests || c->reads_z) { in emit_frag_end()
2837 c->reads_z = true; in ntq_emit_load_input()

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