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Searched refs:ray_force_opaque (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/amd/vulkan/
H A Dradv_rt_common.c417 nir_ssa_def *ray_force_opaque = nir_test_mask(b, flags, SpvRayFlagsOpaqueKHRMask); in hit_is_opaque() local
420 opaque = nir_bcsel(b, ray_force_opaque, nir_imm_bool(b, true), opaque); in hit_is_opaque()

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