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Searched refs:ray_cull_mask (Results 1 - 3 of 3) sorted by relevance

/third_party/mesa3d/src/compiler/
H A Dshader_info.h84 bool ray_cull_mask; member
/third_party/mesa3d/src/amd/vulkan/
H A Dradv_shader.c750 .ray_cull_mask = true, in radv_shader_spirv_to_nir()
/third_party/mesa3d/src/compiler/spirv/
H A Dspirv_to_nir.c4791 spv_check_supported(ray_cull_mask, cap); in vtn_handle_preamble_instruction()

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