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Searched refs:randomVector (Results 1 - 15 of 15) sorted by relevance

/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fTextureSpecificationTests.cpp78 static tcu::Vector<float, Size> randomVector (de::Random& rnd, const tcu::Vector<float, Size>& minVal = tcu::Vector<float, Size>(0.0f), const tcu::Vector<float, Size>& maxVal = tcu::Vector<float, Size>(1.0f)) in randomVector() function
647 Vec4 gMin = randomVector<4>(rnd); in createTexture()
648 Vec4 gMax = randomVector<4>(rnd); in createTexture()
699 Vec4 gMin = randomVector<4>(rnd); in createTexture()
700 Vec4 gMax = randomVector<4>(rnd); in createTexture()
751 Vec4 gMin = randomVector<4>(rnd); in createTexture()
752 Vec4 gMax = randomVector<4>(rnd); in createTexture()
809 Vec4 gMin = randomVector<4>(rnd); in createTexture()
810 Vec4 gMax = randomVector<4>(rnd); in createTexture()
960 Vec4 gMin = randomVector< in createTexture()
[all...]
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fTextureSpecificationTests.cpp98 static tcu::Vector<float, Size> randomVector (de::Random& rnd, const tcu::Vector<float, Size>& minVal = tcu::Vector<float, Size>(0.0f), const tcu::Vector<float, Size>& maxVal = tcu::Vector<float, Size>(1.0f)) in randomVector() function
672 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
673 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
731 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
732 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
772 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
773 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
812 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
813 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
870 Vec4 gMin = randomVector< in createTexture()
[all...]
H A Des3fFboColorbufferTests.cpp59 static tcu::Vector<float, Size> randomVector (de::Random& rnd, const tcu::Vector<float, Size>& minVal = tcu::Vector<float, Size>(0.0f), const tcu::Vector<float, Size>& maxVal = tcu::Vector<float, Size>(1.0f)) in randomVector() function
169 Vec4 color = randomVector<4>(rnd, fmtInfo.valueMin, fmtInfo.valueMax); in render()
874 const Vec4 color = randomVector<4>(rnd, fmtInfo.valueMin, fmtInfo.valueMax); in render()
940 const Vec4 color = randomVector<4>(rnd, fmtInfo.valueMin, fmtInfo.valueMax); in render()
1002 const Vec4 color = randomVector<4>(rnd, fmtInfo.valueMin, fmtInfo.valueMax); in render()
H A Des3fShaderCommonFunctionTests.cpp74 access[offset + ndx] = tcu::randomVector<T, Size>(rnd, minValue, maxValue); in fillRandomVectors()
/third_party/vk-gl-cts/framework/common/
H A DtcuVectorUtil.hpp373 inline tcu::Vector<T, Size> randomVector (de::Random& rnd, const tcu::Vector<T, Size>& minValue, const tcu::Vector<T, Size>& maxValue)
385 return randomVector<float, 2>(rnd, tcu::Vector<float, 2>(0.0f), tcu::Vector<float, 2>(1.0f));
390 return randomVector<float, 3>(rnd, tcu::Vector<float, 3>(0.0f), tcu::Vector<float, 3>(1.0f));
395 return randomVector<float, 4>(rnd, tcu::Vector<float, 4>(0.0f), tcu::Vector<float, 4>(1.0f));
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderexecutor/
H A DvktShaderPackingFunctionTests.cpp161 inputs.push_back(tcu::randomVector<float, 2>(rnd, tcu::Vec2(-1.25f), tcu::Vec2(1.25f))); in iterate()
167 inputs.push_back(tcu::randomVector<float, 2>(rnd, tcu::Vec2(-0.5e6f), tcu::Vec2(0.5e6f))); in iterate()
380 inputs.push_back(tcu::randomVector<float, 2>(rnd, tcu::Vec2(0.0f), tcu::Vec2(1.25f))); in iterate()
386 inputs.push_back(tcu::randomVector<float, 2>(rnd, tcu::Vec2(-1e5f), tcu::Vec2(0.9e6f))); in iterate()
923 inputs.push_back(tcu::randomVector<float, 4>(rnd, tcu::Vec4(-1.25f), tcu::Vec4(1.25f))); in iterate()
929 inputs.push_back(tcu::randomVector<float, 4>(rnd, tcu::Vec4(-0.5e6f), tcu::Vec4(0.5e6f))); in iterate()
1158 inputs.push_back(tcu::randomVector<float, 4>(rnd, tcu::Vec4(-0.125f), tcu::Vec4(1.125f))); in iterate()
1164 inputs.push_back(tcu::randomVector<float, 4>(rnd, tcu::Vec4(-1e5f), tcu::Vec4(0.9e6f))); in iterate()
H A DvktShaderCommonFunctionTests.cpp85 access[offset + ndx] = tcu::randomVector<T, Size>(rnd, minValue, maxValue); in fillRandomVectors()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderexecutor/
H A DvktShaderPackingFunctionTests.cpp161 inputs.push_back(tcu::randomVector<float, 2>(rnd, tcu::Vec2(-1.25f), tcu::Vec2(1.25f))); in iterate()
167 inputs.push_back(tcu::randomVector<float, 2>(rnd, tcu::Vec2(-0.5e6f), tcu::Vec2(0.5e6f))); in iterate()
380 inputs.push_back(tcu::randomVector<float, 2>(rnd, tcu::Vec2(0.0f), tcu::Vec2(1.25f))); in iterate()
386 inputs.push_back(tcu::randomVector<float, 2>(rnd, tcu::Vec2(-1e5f), tcu::Vec2(0.9e6f))); in iterate()
923 inputs.push_back(tcu::randomVector<float, 4>(rnd, tcu::Vec4(-1.25f), tcu::Vec4(1.25f))); in iterate()
929 inputs.push_back(tcu::randomVector<float, 4>(rnd, tcu::Vec4(-0.5e6f), tcu::Vec4(0.5e6f))); in iterate()
1158 inputs.push_back(tcu::randomVector<float, 4>(rnd, tcu::Vec4(-0.125f), tcu::Vec4(1.125f))); in iterate()
1164 inputs.push_back(tcu::randomVector<float, 4>(rnd, tcu::Vec4(-1e5f), tcu::Vec4(0.9e6f))); in iterate()
H A DvktShaderCommonFunctionTests.cpp85 access[offset + ndx] = tcu::randomVector<T, Size>(rnd, minValue, maxValue); in fillRandomVectors()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fTextureSpecificationTests.cpp78 static tcu::Vector<float, Size> randomVector (de::Random& rnd, const tcu::Vector<float, Size>& minVal = tcu::Vector<float, Size>(0.0f), const tcu::Vector<float, Size>& maxVal = tcu::Vector<float, Size>(1.0f)) in randomVector() function
344 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
345 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
384 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
385 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
H A Des31fShaderCommonFunctionTests.cpp78 access[offset + ndx] = tcu::randomVector<T, Size>(rnd, minValue, maxValue); in fillRandomVectors()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/spirv_assembly/
H A DvktSpvAsmIndexingTests.cpp85 indexSelectorData.push_back(tcu::randomVector<deUint32, 4>(rnd, UVec4(0), UVec4(31, 31, 3, 3))); in addComputeIndexingStructTests()
301 indexSelectorData.push_back(tcu::randomVector<deUint32, 4>(rnd, UVec4(0), UVec4(31, 31, 3, 3))); in addGraphicsIndexingStructTests()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/spirv_assembly/
H A DvktSpvAsmIndexingTests.cpp85 indexSelectorData.push_back(tcu::randomVector<deUint32, 4>(rnd, UVec4(0), UVec4(31, 31, 3, 3))); in addComputeIndexingStructTests()
301 indexSelectorData.push_back(tcu::randomVector<deUint32, 4>(rnd, UVec4(0), UVec4(31, 31, 3, 3))); in addGraphicsIndexingStructTests()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderTextureGatherTests.cpp185 const Vec4 color = tcu::randomVector<float, 4>(rnd, minVal, maxVal); in fillWithRandomColorTiles()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
H A DvktShaderRenderTextureGatherTests.cpp185 const Vec4 color = tcu::randomVector<float, 4>(rnd, minVal, maxVal); in fillWithRandomColorTiles()

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