Searched refs:randomTreeDepth (Results 1 - 1 of 1) sorted by relevance
/third_party/skia/tests/ |
H A D | ProcessorTest.cpp | 317 std::unique_ptr<GrFragmentProcessor> make(int type, int randomTreeDepth, in make() argument 322 GrProcessorTestData testData{&random, fContext, randomTreeDepth, in make() 328 std::unique_ptr<GrFragmentProcessor> make(int type, int randomTreeDepth, in make() argument 331 return make(type, randomTreeDepth, GrTextureEffect::Make(view, alpha)); in make() 586 fpGenerator.make(i, /*randomTreeDepth=*/1, inputTexture1); in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() 619 fpGenerator.make(i, /*randomTreeDepth=*/1, inputTexture2), in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() 622 fpGenerator.make(i, /*randomTreeDepth=*/1, inputTexture3), in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() 637 render_fp(context, sdc.get(), fpGenerator.make(i, /*randomTreeDepth=*/1, inputTexture1), in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() 916 fpGenerator.make(i, /*randomTreeDepth=*/1, /*inputFP=*/nullptr); in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() 918 fpGenerator.make(i, /*randomTreeDepth in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() [all...] |
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