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Searched refs:randomTreeDepth (Results 1 - 1 of 1) sorted by relevance

/third_party/skia/tests/
H A DProcessorTest.cpp317 std::unique_ptr<GrFragmentProcessor> make(int type, int randomTreeDepth, in make() argument
322 GrProcessorTestData testData{&random, fContext, randomTreeDepth, in make()
328 std::unique_ptr<GrFragmentProcessor> make(int type, int randomTreeDepth, in make() argument
331 return make(type, randomTreeDepth, GrTextureEffect::Make(view, alpha)); in make()
586 fpGenerator.make(i, /*randomTreeDepth=*/1, inputTexture1); in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
619 fpGenerator.make(i, /*randomTreeDepth=*/1, inputTexture2), in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
622 fpGenerator.make(i, /*randomTreeDepth=*/1, inputTexture3), in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
637 render_fp(context, sdc.get(), fpGenerator.make(i, /*randomTreeDepth=*/1, inputTexture1), in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
916 fpGenerator.make(i, /*randomTreeDepth=*/1, /*inputFP=*/nullptr); in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
918 fpGenerator.make(i, /*randomTreeDepth in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
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