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Searched refs:randomBufferUsage (Results 1 - 2 of 2) sorted by relevance

/third_party/vk-gl-cts/modules/glshared/
H A DglsLongStressCase.hpp231 float randomBufferUsage; //!< Use a random buffer usage parameter with glBufferData(), instead of the ones specified as params for the case. member
248 FeatureProbabilities& pRandomBufferUsage (const float prob) { randomBufferUsage = prob; return *this; } in pRandomBufferUsage()
265 , randomBufferUsage (0.0f) in FeatureProbabilities()
H A DglsLongStressCase.cpp190 static inline deUint32 randomBufferUsage (Random& rnd, const bool isGLES3) in randomBufferUsage() function
1213 << TestLog::Message << "Use random usage parameter when uploading buffer data: " << probabilityStr(m_probabilities.randomBufferUsage) << TestLog::EndMessage in init()
1359 indexBuf.setData(m_vertexIndices, target, m_rnd.getFloat() < m_probabilities.randomBufferUsage ? randomBufferUsage(m_rnd, m_isGLES3) : m_indexBufferUsage); in iterate()
1396 m_rnd.getFloat() < m_probabilities.randomBufferUsage ? randomBufferUsage(m_rnd, m_isGLES3) : m_attrBufferUsage); in iterate()
1426 attrBuf.setData(programResources.attrDataBuf, target, m_rnd.getFloat() < m_probabilities.randomBufferUsage ? randomBufferUsage(m_rnd, m_isGLES3) : m_attrBufferUsage); in iterate()

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