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/third_party/vk-gl-cts/framework/common/
H A DtcuMatrixUtil.hpp46 Matrix<float, 3, 3> rotationMatrixZ (float radiansZ);
122 inline Matrix<float, 3, 3> rotationMatrixZ (float radiansZ) in rotationMatrixZ() argument
125 float c = deFloatCos(radiansZ); in rotationMatrixZ()
126 float s = deFloatSin(radiansZ); in rotationMatrixZ()

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