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Searched refs:r300_fs (Results 1 - 5 of 5) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/r300/
H A Dr300_hyperz.c26 #include "r300_fs.h"
103 if (r300_fragment_shader_writes_depth(r300_fs(r300))) in r300_hiz_allowed()
266 r300_fs(r300)->shader->info.uses_kill)) { /* (2) */ in r300_update_ztop()
268 } else if (r300_fragment_shader_writes_depth(r300_fs(r300))) { /* (5) */ in r300_update_ztop()
H A Dr300_state_derived.c31 #include "r300_fs.h"
118 if (r300_fs(r300)->shader->inputs.wpos != ATTR_UNUSED && gen_count < 8) { in r300_draw_emit_all_attribs()
308 struct r300_shader_semantics *fs_inputs = &r300_fs(r300)->shader->inputs; in r300_update_rs_block()
1044 if (r300_pick_fragment_shader(r300, r300_fs(r300), &state) || in r300_validate_fragment_shader()
1052 r300_fragment_shader_writes_all(r300_fs(r300)); in r300_validate_fragment_shader()
1070 bool wpos = r300_fs(r300)->shader->inputs.wpos != ATTR_UNUSED; in r300_pick_vertex_shader()
H A Dr300_emit.c33 #include "r300_fs.h"
211 struct r300_fragment_shader *fs = r300_fs(r300); in r300_emit_fs()
219 struct r300_fragment_shader *fs = r300_fs(r300); in r300_emit_fs_constants()
247 struct r300_fragment_shader *fs = r300_fs(r300); in r300_emit_fs_rc_constant_state()
276 struct r300_fragment_shader *fs = r300_fs(r300); in r500_emit_fs()
284 struct r300_fragment_shader *fs = r300_fs(r300); in r500_emit_fs_constants()
308 struct r300_fragment_shader *fs = r300_fs(r300); in r500_emit_fs_rc_constant_state()
H A Dr300_context.h671 static inline struct r300_fragment_shader *r300_fs(struct r300_context *r300) in r300_fs() function
H A Dr300_state.c46 #include "r300_fs.h"
1079 struct r300_fragment_shader* fs = r300_fs(r300); in r300_mark_fs_code_dirty()
1768 if (r300->fs.state && r300_fs(r300)->shader && in r300_set_viewport_states()
1769 r300_fs(r300)->shader->inputs.wpos != ATTR_UNUSED) { in r300_set_viewport_states()

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