Searched refs:queueBuffer (Results 1 - 3 of 3) sorted by relevance
/third_party/skia/third_party/externals/swiftshader/src/Main/ |
H A D | FrameBufferAndroid.cpp | 39 inline int queueBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer, int fenceFd) in queueBuffer() function 80 queueBuffer(nativeWindow, buffer, -1); in blit()
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/third_party/mesa3d/src/egl/drivers/dri2/ |
H A D | platform_android.h | 77 return window->queueBuffer(window, buffer, fenceFd); in ANativeWindow_queueBuffer()
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/third_party/mesa3d/include/android_stub/system/ |
H A D | window.h | 166 /* Check whether queueBuffer operations on the ANativeWindow send the buffer 398 * by the native window when queueBuffer is called. This is equal to INT64_MIN, 456 * either queueBuffer or cancelBuffer, so clients only need their own 489 * either queueBuffer or cancelBuffer, so clients only need their own 499 * time for binary compatibility, but the new queueBuffer function that 538 * either queueBuffer or cancelBuffer, so clients only need their own 556 * either queueBuffer or cancelBuffer, so clients only need their own 578 * either queueBuffer or cancelBuffer, so clients only need their own 587 * queueBuffer, and the ANativeWindow implementation is responsible for 592 int (*queueBuffer)(struc member [all...] |
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