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Searched refs:queueBuffer (Results 1 - 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Main/
H A DFrameBufferAndroid.cpp39 inline int queueBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer, int fenceFd) in queueBuffer() function
80 queueBuffer(nativeWindow, buffer, -1); in blit()
/third_party/mesa3d/src/egl/drivers/dri2/
H A Dplatform_android.h77 return window->queueBuffer(window, buffer, fenceFd); in ANativeWindow_queueBuffer()
/third_party/mesa3d/include/android_stub/system/
H A Dwindow.h166 /* Check whether queueBuffer operations on the ANativeWindow send the buffer
398 * by the native window when queueBuffer is called. This is equal to INT64_MIN,
456 * either queueBuffer or cancelBuffer, so clients only need their own
489 * either queueBuffer or cancelBuffer, so clients only need their own
499 * time for binary compatibility, but the new queueBuffer function that
538 * either queueBuffer or cancelBuffer, so clients only need their own
556 * either queueBuffer or cancelBuffer, so clients only need their own
578 * either queueBuffer or cancelBuffer, so clients only need their own
587 * queueBuffer, and the ANativeWindow implementation is responsible for
592 int (*queueBuffer)(struc member
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