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Searched refs:queryActive (Results 1 - 2 of 2) sorted by relevance

/third_party/vk-gl-cts/framework/opengl/
H A DgluStateReset.cpp527 int queryActive = 0; in resetStateES() local
528 gl.getQueryiv(targets[i], GL_CURRENT_QUERY, &queryActive); in resetStateES()
530 if (queryActive != 0) in resetStateES()
1173 int queryActive = 0; in resetStateGLCore() local
1174 gl.getQueryiv(queryTargets[i], GL_CURRENT_QUERY, &queryActive); in resetStateGLCore()
1176 if (queryActive != 0) in resetStateGLCore()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fSeparateShaderTests.cpp1491 GLint queryActive = 0;
1493 LOG_CALL(GLU_CHECK_CALL(glGetProgramPipelineiv(pipeName, GL_ACTIVE_PROGRAM, &queryActive)));
1494 m_status.check(queryActive == 0,
1502 LOG_CALL(GLU_CHECK_CALL(glGetProgramPipelineiv(pipeName, GL_ACTIVE_PROGRAM, &queryActive)));
1503 m_status.check(GLuint(queryActive) == newActive,

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