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Searched refs:quadrant (Results 1 - 8 of 8) sorted by relevance

/third_party/skia/third_party/externals/libjpeg-turbo/simd/arm/
H A Djidctint-neon.c234 int16x4x4_t quadrant = { { dcval, dcval, dcval, dcval } }; in jsimd_idct_islow_neon() local
236 vst4_s16(workspace_l, quadrant); in jsimd_idct_islow_neon()
237 vst4_s16(workspace_r, quadrant); in jsimd_idct_islow_neon()
292 int16x4x4_t quadrant = { { dcval, dcval, dcval, dcval } }; in jsimd_idct_islow_neon() local
294 vst4_s16(workspace_l + 4 * DCTSIZE / 2, quadrant); in jsimd_idct_islow_neon()
295 vst4_s16(workspace_r + 4 * DCTSIZE / 2, quadrant); in jsimd_idct_islow_neon()
/third_party/skia/src/core/
H A DSkGeometry.cpp1658 // We decide to use 1-conic per quadrant of a circle. What quadrant does [xy] lie in?
1664 int quadrant = 0;
1666 quadrant = 2; // 180
1670 quadrant = y > 0 ? 1 : 3; // 90 : 270
1673 quadrant += 2;
1676 quadrant += 1;
1685 int conicCount = quadrant;
1692 const SkPoint& lastQ = quadrantPts[quadrant * 2]; // will already be a unit-vector
/third_party/decimal.js/
H A Ddecimal.js101 Decimal, inexact, noConflict, quadrant,
314 return finalise(quadrant == 2 || quadrant == 3 ? x.neg() : x, pr, rm, true);
1710 return finalise(quadrant > 2 ? x.neg() : x, pr, rm, true);
1848 return finalise(quadrant == 2 || quadrant == 4 ? x.neg() : x, pr, rm, true);
3766 quadrant = isNeg ? 4 : 1;
3773 quadrant = isNeg ? 3 : 2;
3779 quadrant = isOdd(t) ? (isNeg ? 2 : 3) : (isNeg ? 4 : 1);
3783 quadrant
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/mesh_shader/
H A DvktMeshShaderMiscTestsEXT.cpp437 // Each image quadrant gets a different color. in generateReferenceLevel()
3161 // and a dynamic scissor to restrict drawing in the framebuffer to one specific quadrant of the color attachment. The color of each
3162 // quadrant will be taken from a push constant that changes between steps, so each quadrant ends up with a different color.
3308 // Each image quadrant gets a different color. in generateReferenceLevel()
3314 for (const auto& quadrant : quadColors) in generateReferenceLevel()
3316 const auto minX = quadrant.first.offset.x; in generateReferenceLevel()
3317 const auto minY = quadrant.first.offset.y; in generateReferenceLevel()
3318 const auto maxX = quadrant.first.offset.x + static_cast<int32_t>(quadrant in generateReferenceLevel()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/mesh_shader/
H A DvktMeshShaderMiscTestsEXT.cpp437 // Each image quadrant gets a different color. in generateReferenceLevel()
3143 // and a dynamic scissor to restrict drawing in the framebuffer to one specific quadrant of the color attachment. The color of each
3144 // quadrant will be taken from a push constant that changes between steps, so each quadrant ends up with a different color.
3290 // Each image quadrant gets a different color. in generateReferenceLevel()
3296 for (const auto& quadrant : quadColors) in generateReferenceLevel()
3298 const auto minX = quadrant.first.offset.x; in generateReferenceLevel()
3299 const auto minY = quadrant.first.offset.y; in generateReferenceLevel()
3300 const auto maxX = quadrant.first.offset.x + static_cast<int32_t>(quadrant in generateReferenceLevel()
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/third_party/optimized-routines/math/test/rtest/
H A Ddotest.c288 int test_rred(mpfr_t ret, const mpfr_t x, int *quadrant) in test_rred() argument
318 *quadrant = quo & 3; in test_rred()
/third_party/mesa3d/src/imgui/
H A Dimgui.cpp7195 // Determine which quadrant of 'curr' our candidate item 'cand' lies in based on distance in NavScoreItem()
7196 ImGuiDir quadrant; in NavScoreItem() local
7204 quadrant = ImGetDirQuadrantFromDelta(dbx, dby); in NavScoreItem()
7212 quadrant = ImGetDirQuadrantFromDelta(dcx, dcy); in NavScoreItem()
7217 quadrant = (window->DC.LastItemId < g.NavId) ? ImGuiDir_Left : ImGuiDir_Right; in NavScoreItem()
7224 ImFormatString(buf, IM_ARRAYSIZE(buf), "dbox (%.2f,%.2f->%.4f)\ndcen (%.2f,%.2f->%.4f)\nd (%.2f,%.2f->%.4f)\nnav %c, quadrant %c", dbx, dby, dist_box, dcx, dcy, dist_center, dax, day, dist_axial, "WENS"[g.NavMoveDir], "WENS"[quadrant]); in NavScoreItem()
7231 else if (g.IO.KeyCtrl) // Hold to preview score in matching quadrant. Press C to rotate. in NavScoreItem()
7234 if (quadrant == g.NavMoveDir) in NavScoreItem()
7244 // Is it in the quadrant w in NavScoreItem()
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/third_party/skia/third_party/externals/imgui/
H A Dimgui.cpp8891 // Determine which quadrant of 'curr' our candidate item 'cand' lies in based on distance in NavScoreItem()
8892 ImGuiDir quadrant; in NavScoreItem() local
8900 quadrant = ImGetDirQuadrantFromDelta(dbx, dby); in NavScoreItem()
8908 quadrant = ImGetDirQuadrantFromDelta(dcx, dcy); in NavScoreItem()
8913 quadrant = (g.LastItemData.ID < g.NavId) ? ImGuiDir_Left : ImGuiDir_Right; in NavScoreItem()
8920 ImFormatString(buf, IM_ARRAYSIZE(buf), "dbox (%.2f,%.2f->%.4f)\ndcen (%.2f,%.2f->%.4f)\nd (%.2f,%.2f->%.4f)\nnav %c, quadrant %c", dbx, dby, dist_box, dcx, dcy, dist_center, dax, day, dist_axial, "WENS"[g.NavMoveDir], "WENS"[quadrant]); in NavScoreItem()
8927 else if (g.IO.KeyCtrl) // Hold to preview score in matching quadrant. Press C to rotate. in NavScoreItem()
8929 if (quadrant == g.NavMoveDir) in NavScoreItem()
8939 // Is it in the quadrant w in NavScoreItem()
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