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Searched refs:quadWidth (Results 1 - 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/
H A DMultiviewPerf.cpp344 const float quadWidth = 2.f / viewWidth; in initializeBenchmark() local
347 Vector4(quadWidth, .0f, .0f, 1.f), in initializeBenchmark()
348 Vector4(quadWidth, quadHeight, 0.f, 1.f), in initializeBenchmark()
350 Vector4(quadWidth, quadHeight, .0f, 1.f), in initializeBenchmark()
455 const float quadWidth = 2.f / static_cast<float>(viewWidth); in initializeBenchmark() local
474 v1.position = Vector4(v0.position.x() + quadWidth, v0.position.y(), .0f, 1.f); in initializeBenchmark()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fShaderBuiltinVarTests.cpp765 const int quadWidth = 32; in init() local
768 if (width < quadWidth) in init()
771 const int maxQuadsX = width/quadWidth; in init()
775 const int viewportW = de::min(numQuads, maxQuadsX)*quadWidth; in init()
848 const float w = 2.0f * float(quadWidth)/float(viewportW); in init()

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