Searched refs:quadWidth (Results 1 - 2 of 2) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/ |
H A D | MultiviewPerf.cpp | 344 const float quadWidth = 2.f / viewWidth; in initializeBenchmark() local 347 Vector4(quadWidth, .0f, .0f, 1.f), in initializeBenchmark() 348 Vector4(quadWidth, quadHeight, 0.f, 1.f), in initializeBenchmark() 350 Vector4(quadWidth, quadHeight, .0f, 1.f), in initializeBenchmark() 455 const float quadWidth = 2.f / static_cast<float>(viewWidth); in initializeBenchmark() local 474 v1.position = Vector4(v0.position.x() + quadWidth, v0.position.y(), .0f, 1.f); in initializeBenchmark()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fShaderBuiltinVarTests.cpp | 765 const int quadWidth = 32; in init() local 768 if (width < quadWidth) in init() 771 const int maxQuadsX = width/quadWidth; in init() 775 const int viewportW = de::min(numQuads, maxQuadsX)*quadWidth; in init() 848 const float w = 2.0f * float(quadWidth)/float(viewportW); in init()
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