Searched refs:quadHeight (Results 1 - 2 of 2) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/ |
H A D | MultiviewPerf.cpp | 345 const float quadHeight = 2.f / viewHeight; in initializeBenchmark() local 348 Vector4(quadWidth, quadHeight, 0.f, 1.f), in initializeBenchmark() 350 Vector4(quadWidth, quadHeight, .0f, 1.f), in initializeBenchmark() 351 Vector4(.0f, quadHeight, .0f, 1.f)}; in initializeBenchmark() 456 const float quadHeight = 2.f / static_cast<float>(viewHeight); in initializeBenchmark() local 478 v2.position = Vector4(v1.position.x(), v1.position.y() + quadHeight, .0f, 1.f); in initializeBenchmark() 490 v5.position = Vector4(v0.position.x(), v0.position.y() + quadHeight, .0f, 1.f); in initializeBenchmark()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fShaderBuiltinVarTests.cpp | 766 const int quadHeight = 32; in init() local 776 const int viewportH = (numQuads/maxQuadsX + (numQuads%maxQuadsX != 0 ? 1 : 0))*quadHeight; in init() 847 const float h = 2.0f * float(quadHeight)/float(viewportH); in init()
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