Searched refs:punchthrough (Results 1 - 1 of 1) sorted by relevance
/third_party/mesa3d/src/amd/vulkan/ |
H A D | radv_meta_etc_decode.c | 281 nir_variable *punchthrough = in build_shader() local 282 nir_variable_create(b.shader, nir_var_shader_temp, glsl_bool_type(), "punchthrough"); in build_shader() 285 nir_store_var(&b, punchthrough, punchthrough_init, 0x1); in build_shader() 357 nir_store_var(&b, punchthrough, in build_shader() 358 nir_iand(&b, nir_load_var(&b, punchthrough), in build_shader() 400 nir_store_var(&b, punchthrough, in build_shader() 401 nir_iand(&b, nir_load_var(&b, punchthrough), in build_shader() 440 nir_store_var(&b, punchthrough, nir_imm_bool(&b, false), 0x1); in build_shader() 463 sgn = nir_bcsel(&b, nir_load_var(&b, punchthrough), nir_imul(&b, sgn, lsb), sgn); in build_shader() 464 nir_store_var(&b, punchthrough, in build_shader() [all...] |
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