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Help
Searched
refs:ps_const_b
(Results
1 - 5
of
5
) sorted by relevance
/third_party/mesa3d/src/gallium/frontends/nine/
H
A
D
stateblock9.c
213
if (mask->changed.
ps_const_b
) {
in nine_state_copy_common()
214
uint16_t m = mask->changed.
ps_const_b
;
in nine_state_copy_common()
217
dst->
ps_const_b
[i] = src->
ps_const_b
[i];
in nine_state_copy_common()
431
memcpy(dst->
ps_const_b
, src->
ps_const_b
, sizeof(dst->
ps_const_b
));
in nine_state_copy_common_all()
H
A
D
nine_state.h
179
uint16_t
ps_const_b
; /* NINE_MAX_CONST_B == 16 */
member
203
BOOL
ps_const_b
[NINE_MAX_CONST_B];
member
233
BOOL
ps_const_b
;
member
271
BOOL
ps_const_b
[NINE_MAX_CONST_B];
member
H
A
D
pixelshader9.h
128
context->
ps_const_b
)) << 24;
in NinePixelShader9_UpdateKey()
H
A
D
nine_state.c
567
if (context->changed.
ps_const_b
) {
in prepare_ps_constants_userbuf()
570
memcpy(bdst, context->
ps_const_b
, sizeof(context->
ps_const_b
));
in prepare_ps_constants_userbuf()
571
context->changed.
ps_const_b
= 0;
in prepare_ps_constants_userbuf()
1837
context->
ps_const_b
[StartRegister + i] = pConstantData[i] ? bool_true : 0;
in CSMT_ITEM_NO_WAIT()
1839
context->changed.
ps_const_b
= TRUE;
in CSMT_ITEM_NO_WAIT()
2132
if (src->changed.
ps_const_b
) {
in nine_context_apply_stateblock()
2133
uint16_t m = src->changed.
ps_const_b
;
in nine_context_apply_stateblock()
2137
&src->
ps_const_b
[i], sizeof(BOOL), 1);
in nine_context_apply_stateblock()
2897
memset(state->
ps_const_b
,
in nine_state_set_defaults()
[all...]
H
A
D
device9.c
2522
dst->changed.
ps_const_b
= 0xffff;
in NineDevice9_CreateStateBlock()
4081
if (!!state->
ps_const_b
[StartRegister + i] != !!pConstantData[i])
in NineDevice9_SetPixelShaderConstantB()
4089
state->
ps_const_b
[StartRegister + i] = pConstantData[i] ? bool_true : 0;
in NineDevice9_SetPixelShaderConstantB()
4092
state->changed.
ps_const_b
|= ((1 << BoolCount) - 1) << StartRegister;
in NineDevice9_SetPixelShaderConstantB()
4116
pConstantData[i] = state->
ps_const_b
[StartRegister + i] ? TRUE : FALSE;
in NineDevice9_GetPixelShaderConstantB()
Completed in 12 milliseconds