Searched refs:prim_restart_val (Results 1 - 1 of 1) sorted by relevance
/third_party/mesa3d/src/microsoft/vulkan/ |
H A D | dzn_nir.c | 335 nir_ssa_def *prim_restart_val = in dzn_nir_triangle_fan_prim_restart_rewrite_index_shader() local 347 nir_store_var(&b, index0_var, prim_restart_val, 1); in dzn_nir_triangle_fan_prim_restart_rewrite_index_shader() 399 nir_bcsel(&b, nir_ieq(&b, index0, prim_restart_val), in dzn_nir_triangle_fan_prim_restart_rewrite_index_shader() 408 nir_push_if(&b, nir_ieq(&b, index0, prim_restart_val)); in dzn_nir_triangle_fan_prim_restart_rewrite_index_shader() 440 nir_push_if(&b, nir_ieq(&b, nir_channel(&b, index12, 1), prim_restart_val)); in dzn_nir_triangle_fan_prim_restart_rewrite_index_shader() 442 nir_store_var(&b, index0_var, prim_restart_val, 1); in dzn_nir_triangle_fan_prim_restart_rewrite_index_shader() 446 nir_push_if(&b, nir_ieq(&b, nir_channel(&b, index12, 0), prim_restart_val)); in dzn_nir_triangle_fan_prim_restart_rewrite_index_shader() 447 nir_store_var(&b, index0_var, prim_restart_val, 1); in dzn_nir_triangle_fan_prim_restart_rewrite_index_shader()
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