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Searched refs:prim_is_lines (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/radeonsi/
H A Dgfx10_shader_ngg.c946 bool prim_is_lines = shader->key.ge.opt.ngg_culling & SI_NGG_CULL_LINES; in cull_primitive() local
950 prim_is_lines ? ctx->ac.i32_1 : ctx->ac.i32_0); in cull_primitive()
962 if (prim_is_lines) { in cull_primitive()

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