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Searched refs:prev_stage (Results 1 - 2 of 2) sorted by relevance

/third_party/mesa3d/src/intel/vulkan/
H A Danv_pipeline.c908 struct anv_pipeline_stage *prev_stage) in anv_pipeline_compile_tcs()
977 struct anv_pipeline_stage *prev_stage) in anv_pipeline_compile_gs()
1041 struct anv_pipeline_stage *prev_stage) in anv_pipeline_compile_mesh()
1053 if (prev_stage) { in anv_pipeline_compile_mesh()
1054 assert(prev_stage->stage == MESA_SHADER_TASK); in anv_pipeline_compile_mesh()
1055 params.tue_map = &prev_stage->prog_data.task.map; in anv_pipeline_compile_mesh()
1128 struct anv_pipeline_stage *prev_stage) in anv_pipeline_compile_fs()
1133 assert(prev_stage); in anv_pipeline_compile_fs()
1145 if (prev_stage->stage == MESA_SHADER_MESH) { in anv_pipeline_compile_fs()
1146 params.mue_map = &prev_stage in anv_pipeline_compile_fs()
904 anv_pipeline_compile_tcs(const struct brw_compiler *compiler, void *mem_ctx, struct anv_device *device, struct anv_pipeline_stage *tcs_stage, struct anv_pipeline_stage *prev_stage) anv_pipeline_compile_tcs() argument
973 anv_pipeline_compile_gs(const struct brw_compiler *compiler, void *mem_ctx, struct anv_device *device, struct anv_pipeline_stage *gs_stage, struct anv_pipeline_stage *prev_stage) anv_pipeline_compile_gs() argument
1037 anv_pipeline_compile_mesh(const struct brw_compiler *compiler, void *mem_ctx, struct anv_device *device, struct anv_pipeline_stage *mesh_stage, struct anv_pipeline_stage *prev_stage) anv_pipeline_compile_mesh() argument
1124 anv_pipeline_compile_fs(const struct brw_compiler *compiler, void *mem_ctx, struct anv_device *device, struct anv_pipeline_stage *fs_stage, struct anv_pipeline_stage *prev_stage) anv_pipeline_compile_fs() argument
1609 struct anv_pipeline_stage *prev_stage = NULL; anv_graphics_pipeline_compile() local
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/third_party/mesa3d/src/microsoft/vulkan/
H A Ddzn_pipeline.c811 gl_shader_stage prev_stage = util_last_bit(link_mask) - 1; in dzn_graphics_pipeline_compile_shaders() local
815 prev_stage != MESA_SHADER_NONE ? in dzn_graphics_pipeline_compile_shaders()
816 pipeline->templates.shaders[prev_stage].nir : NULL); in dzn_graphics_pipeline_compile_shaders()
893 gl_shader_stage prev_stage = in dzn_graphics_pipeline_compile_shaders() local
898 if (prev_stage == MESA_SHADER_NONE || in dzn_graphics_pipeline_compile_shaders()
899 !(pipeline->templates.shaders[prev_stage].nir->info.outputs_written & VARYING_BIT_POS)) in dzn_graphics_pipeline_compile_shaders()

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