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Searched refs:pressed (Results 1 - 9 of 9) sorted by relevance

/third_party/ltp/testcases/kernel/input/
H A Dinput03.c109 int nb, rd, i, pressed = 0; in check_events() local
127 pressed = 1; in check_events()
129 if (pressed == 1 && !(buf[3*i] & PS2_RIGHT_BTN)) { in check_events()
130 pressed = 0; in check_events()
/third_party/libinput/src/
H A Devdev-fallback.h136 /* Bitmask of pressed keys used to ignore initial release events from
227 hw_set_key_down(struct fallback_dispatch *dispatch, int code, int pressed) in hw_set_key_down() argument
229 long_set_bit_state(dispatch->hw_key_mask, code, pressed); in hw_set_key_down()
H A Devdev.h584 int pressed);
H A Devdev.c130 int pressed) in evdev_update_key_down_count()
135 if (pressed) { in evdev_update_key_down_count()
128 evdev_update_key_down_count(struct evdev_device *device, int code, int pressed) evdev_update_key_down_count() argument
/third_party/skia/third_party/externals/imgui/
H A Dimgui_widgets.cpp514 bool pressed = false; in ButtonBehavior() local
521 // Special mode for Drag and Drop where holding button pressed for a long time while dragging another item triggers the button in ButtonBehavior()
529 pressed = true; in ButtonBehavior()
569 pressed = true; in ButtonBehavior()
585 pressed = true; in ButtonBehavior()
595 pressed = true; in ButtonBehavior()
598 if (pressed) in ButtonBehavior()
614 pressed = true; in ButtonBehavior()
643 // Report as pressed when releasing the mouse (this is the most common path) in ButtonBehavior()
647 pressed in ButtonBehavior()
695 bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags); ButtonEx() local
725 bool pressed = ButtonEx(label, ImVec2(0, 0), ImGuiButtonFlags_AlignTextBaseLine); SmallButton() local
749 bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags); InvisibleButton() local
772 bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags); ArrowButtonEx() local
809 bool pressed = ButtonBehavior(bb_interact, id, &hovered, &held); CloseButton() local
837 bool pressed = ButtonBehavior(bb, id, &hovered, &held, ImGuiButtonFlags_None); CollapseButton() local
1038 bool pressed = ButtonBehavior(bb, id, &hovered, &held); ImageButtonEx() local
1092 bool pressed = ButtonBehavior(total_bb, id, &hovered, &held); Checkbox() local
1132 bool pressed; CheckboxFlagsT() local
1201 bool pressed = ButtonBehavior(total_bb, id, &hovered, &held); RadioButton() local
1232 const bool pressed = RadioButton(label, *v == v_button); RadioButton() local
1585 bool pressed = ButtonBehavior(bb, id, &hovered, &held); BeginCombo() local
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H A Dimgui_tables.cpp1174 bool pressed = ButtonBehavior(hit_rect, column_id, &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_AllowItemOverlap | ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnDoubleClick | ImGuiButtonFlags_NoNavFocus); in TableUpdateBorders() local
1175 if (pressed && IsMouseDoubleClicked(0)) in TableUpdateBorders()
2914 bool pressed = ButtonBehavior(bb, id, &hovered, &held, ImGuiButtonFlags_AllowItemOverlap);
2974 if (pressed && table->ReorderColumn != column_n)
/third_party/mesa3d/src/imgui/
H A Dimgui_widgets.cpp414 bool pressed = false; in ButtonBehavior() local
421 // Special mode for Drag and Drop where holding button pressed for a long time while dragging another item triggers the button in ButtonBehavior()
429 pressed = true; in ButtonBehavior()
461 pressed = true; in ButtonBehavior()
471 pressed = true; in ButtonBehavior()
478 pressed = true; in ButtonBehavior()
481 if (pressed) in ButtonBehavior()
495 pressed = true; in ButtonBehavior()
510 if (pressed) in ButtonBehavior()
525 pressed in ButtonBehavior()
568 bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags); ButtonEx() local
597 bool pressed = ButtonEx(label, ImVec2(0, 0), ImGuiButtonFlags_AlignTextBaseLine); SmallButton() local
621 bool pressed = ButtonBehavior(bb, id, &hovered, &held); InvisibleButton() local
644 bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags); ArrowButtonEx() local
673 bool pressed = ButtonBehavior(bb, id, &hovered, &held); CloseButton() local
699 bool pressed = ButtonBehavior(bb, id, &hovered, &held, ImGuiButtonFlags_None); CollapseButton() local
893 bool pressed = ButtonBehavior(bb, id, &hovered, &held); ImageButton() local
925 bool pressed = ButtonBehavior(total_bb, id, &hovered, &held); Checkbox() local
953 bool pressed = Checkbox(label, &v); CheckboxFlags() local
990 bool pressed = ButtonBehavior(total_bb, id, &hovered, &held); RadioButton() local
1018 const bool pressed = RadioButton(label, *v == v_button); RadioButton() local
1306 bool pressed = ButtonBehavior(frame_bb, id, &hovered, &held); BeginCombo() local
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/third_party/icu/icu4j/demos/src/com/ibm/icu/dev/demo/impl/
H A DDumbTextComponent.java121 private transient boolean pressed; field in DumbTextComponent
125 if (pressed) { in mousePressed()
131 pressed = true; in mousePressed()
142 pressed = false; in mouseReleased()
146 //if (pressed) select(e, false); in mouseEntered()
150 //if (pressed) select(e, false); in mouseExited()
/third_party/glfw/deps/
H A Dnuklear.h106 /// NK_BUTTON_TRIGGER_ON_RELEASE | Different platforms require button clicks occurring either on buttons being pressed (up to down) or released (down to up). By default this library will react on buttons being pressed, but if you define this it will only trigger if a button is released.
699 /// mouse motion, button and key pressed and released, text input and scrolling.
728 /// __nk_input_key__ | Mirrors key state with either pressed or released
729 /// __nk_input_button__ | Mirrors mouse button state with either pressed or released
4887 struct nk_style_item pressed; member
14404 select->pressed = nk_style_item_color(table[NK_COLOR_SELECT]); in nk_style_from_table()
16927 /* close the popup if user pressed outside or in the header */ in nk_nonblock_begin()
16928 int pressed, in_body, in_header; in nk_nonblock_begin() local
16930 pressed in nk_nonblock_begin()
17266 {int pressed = nk_input_is_mouse_pressed(&ctx->input, NK_BUTTON_LEFT); nk_contextual_end() local
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