Home
last modified time | relevance | path

Searched refs:prepareTexture (Results 1 - 19 of 19) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArrayETC2Support.hpp48 void prepareTexture();
H A DesextcTextureCubeMapArrayETC2Support.cpp73 prepareTexture(); in iterate()
292 void TextureCubeMapArrayETC2Support::prepareTexture() in prepareTexture() function in glcts::TextureCubeMapArrayETC2Support
H A DesextcTextureCubeMapArraySampling.hpp658 void prepareTexture(const textureDefinition& texture, const formatDefinition& format,
H A DesextcTextureCubeMapArraySampling.cpp3445 void TextureCubeMapArraySamplingTest::prepareTexture(const textureDefinition& texture, in prepareTexture() function in glcts::TextureCubeMapArraySamplingTest
3623 prepareTexture(texture, *format, *resolution, *mutability);
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cSparseTextureClampTests.hpp84 virtual bool prepareTexture(const Functions& gl, GLint target, GLint format, GLuint& texture);
H A Dgl4cCopyImageTests.cpp115 static void prepareTexture(deqp::Context& context, glw::GLuint name, glw::GLenum target,
1371 prepareTexture(context, name, target, internal_format, format, type, level, width, height, depth, pixels, in prepareTex16x16x6()
1394 void Utils::prepareTexture(deqp::Context& context, GLuint name, GLenum target, GLenum internal_format, GLenum format, in prepareTexture() function in gl4cts::CopyImage::Utils
2591 m_dst_tex_name = prepareTexture(test_case.m_dst, (const GLubyte**)dst_pixels, m_dst_buf_name); in iterate()
2598 m_rb_name = prepareTexture(test_case.m_src, (const GLubyte**)src_pixels, m_src_buf_name); in iterate()
2599 m_src_tex_name = prepareTexture(desc, (const GLubyte**)src_pixels, m_src_buf_name); in iterate()
2603 m_src_tex_name = prepareTexture(test_case.m_src, (const GLubyte**)src_pixels, m_src_buf_name); in iterate()
3381 GLuint FunctionalTest::prepareTexture(const targetDesc& desc, const GLubyte** pixels, GLuint& out_buf_id) in prepareTexture() function in gl4cts::CopyImage::FunctionalTest
3387 Utils::prepareTexture(m_context, name, desc.m_target, desc.m_internal_format, desc.m_format, desc.m_type, in prepareTexture()
3405 Utils::prepareTexture(m_contex in prepareTexture()
4049 GLuint SmokeTest::prepareTexture(const testCase& test_case, const GLubyte* pixels, GLuint& out_buf_id) prepareTexture() function in gl4cts::CopyImage::SmokeTest
[all...]
H A Dgl4cCopyImageTests.hpp155 glw::GLuint prepareTexture(const targetDesc& desc, const glw::GLubyte** pixels, glw::GLuint& out_buf_id);
231 glw::GLuint prepareTexture(const testCase& test_case, const glw::GLubyte* pixels, glw::GLuint& out_buf_id);
H A Dgl4cDirectStateAccessSamplersTests.cpp500 prepareTexture(); in iterate()
756 void FunctionalTest::prepareTexture() in prepareTexture() function in gl4cts::DirectStateAccess::Samplers::FunctionalTest
H A Dgl4cSparseTextureTests.hpp244 virtual bool prepareTexture(const Functions& gl, GLint target, GLint format, GLuint& texture);
H A Dgl4cShadingLanguage420PackTests.cpp2389 void BindingImageTest::prepareTexture(Utils::texture& texture, const Utils::buffer& buffer, in prepareTexture() function in gl4cts::GLSL420Pack::BindingImageTest
10170 prepareTexture(m_goku_texture, m_test_case, goku_data); in prepareUniforms()
10171 prepareTexture(m_vegeta_texture, m_test_case, vegeta_data); in prepareUniforms()
10172 prepareTexture(m_trunks_texture, m_test_case, trunks_data); in prepareUniforms()
10210 void BindingSamplersTest::prepareTexture(Utils::texture& texture, Utils::TEXTURE_TYPES texture_type, glw::GLuint color) in prepareTexture() function in gl4cts::GLSL420Pack::BindingSamplersTest
11963 prepareTexture(m_goku_texture, m_goku_buffer, m_test_case, m_goku_data, 1); in prepareUniforms()
11964 prepareTexture(m_vegeta_texture, m_vegeta_buffer, m_test_case, m_vegeta_data, 2); in prepareUniforms()
11965 prepareTexture(m_trunks_texture, m_trunks_buffer, m_test_case, m_trunks_data, 4); in prepareUniforms()
12300 prepareTexture(m_goku_texture, Utils::buffer(m_context), Utils::TEX_2D, goku_data, 2 /* unit */); in prepareUniforms()
12596 prepareTexture(*texture in prepareUniforms()
[all...]
H A Dgl4cSparseTextureTests.cpp1805 bool SparseTextureCommitmentTestCase::prepareTexture(const Functions& gl, GLint target, GLint format, GLuint& texture) in prepareTexture() function in gl4cts::SparseTextureCommitmentTestCase
1846 prepareTexture(gl, target, format, texture); in sparseAllocateTexture()
1875 prepareTexture(gl, target, format, texture); in allocateTexture()
H A Dgl4cShadingLanguage420PackTests.hpp593 void prepareTexture(Utils::texture& texture, const Utils::buffer& buffer, Utils::TEXTURE_TYPES texture_type,
1816 void prepareTexture(Utils::texture& texture, Utils::TEXTURE_TYPES texture_type, glw::GLuint color);
H A Dgl4cSparseTexture2Tests.cpp968 prepareTexture(gl, target, format, texture); in sparseAllocateTexture()
1011 prepareTexture(gl, target, format, texture); in allocateTexture()
H A Dgl4cSparseTextureClampTests.cpp985 bool SparseTextureClampLookupColorTestCase::prepareTexture(const Functions& gl, GLint target, GLint format, in prepareTexture() function in gl4cts::SparseTextureClampLookupColorTestCase
H A Dgl4cDirectStateAccessTests.hpp576 void prepareTexture();
/third_party/vk-gl-cts/external/openglcts/modules/glesext/gpu_shader5/
H A DesextcGPUShader5TextureGatherOffset.hpp106 void prepareTexture();
H A DesextcGPUShader5TextureGatherOffset.cpp676 prepareTexture(); in initTest()
907 void GPUShader5TextureGatherOffsetTestBase::prepareTexture() in prepareTexture() function in glcts::GPUShader5TextureGatherOffsetTestBase
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcRobustBufferAccessBehaviorTests.hpp425 void prepareTexture(const glw::Functions& gl, bool is_source, glw::GLuint texture_id);
H A DglcRobustBufferAccessBehaviorTests.cpp1401 /* prepareTexture() hard-codes 4 samples (n_levels) for in iterate()
1417 prepareTexture(gl, false, destination_texture.m_id); in iterate()
1418 prepareTexture(gl, true, source_texture.m_id); in iterate()
1678 void TexelFetchTest::prepareTexture(const Functions& gl, bool is_source, glw::GLuint texture_id) in prepareTexture() function in glcts::RobustBufferAccessBehavior::TexelFetchTest
2432 /* prepareTexture() hard-codes 4 samples (n_levels) for in iterate()
2447 prepareTexture(gl, false, destination_texture.m_id); in iterate()
2448 prepareTexture(gl, true, source_texture.m_id); in iterate()

Completed in 64 milliseconds