Home
last modified time | relevance | path

Searched refs:precompileShader (Results 1 - 8 of 8) sorted by relevance

/third_party/skia/src/gpu/mtl/
H A DGrMtlResourceProvider.h34 bool precompileShader(const SkData& key, const SkData& data);
67 bool precompileShader(const SkData& key, const SkData& data);
H A DGrMtlGpu.h65 bool precompileShader(const SkData& key, const SkData& data) override;
/third_party/skia/src/gpu/gl/
H A DGrGLGpu.h162 bool precompileShader(const SkData& key, const SkData& data) override {
163 return fProgramCache->precompileShader(this->getContext(), key, data);
408 bool precompileShader(GrDirectContext*, const SkData& key, const SkData& data);
H A DGrGLGpuProgramCache.cpp121 bool GrGLGpu::ProgramCache::precompileShader(GrDirectContext* dContext, in precompileShader() function in GrGLGpu::ProgramCache
/third_party/skia/src/gpu/
H A DGrGpu.h606 virtual bool precompileShader(const SkData& key, const SkData& data) { return false; } in precompileShader() function in GrGpu
H A DGrDirectContext.cpp1161 bool GrDirectContext::precompileShader(const SkData& key, const SkData& data) { in precompileShader() function in GrDirectContext
1162 return fGpu->precompileShader(key, data); in precompileShader()
/third_party/skia/include/gpu/
H A DGrDirectContext.h812 // 4) At startup (or any convenient time), call precompileShader for each key/data pair.
818 bool precompileShader(const SkData& key, const SkData& data);
/third_party/skia/dm/
H A DDMSrcSink.cpp1700 SkAssertResult(dContext->precompileShader(*key, *data)); in draw()

Completed in 20 milliseconds