/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | ViewportTest.cpp | 258 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local 259 ASSERT_NE(-1, positionLocation); in TEST_P() 265 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P() 266 glEnableVertexAttribArray(positionLocation); in TEST_P() 276 glDisableVertexAttribArray(positionLocation); in TEST_P() 299 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local 300 ASSERT_NE(-1, positionLocation); in TEST_P() 306 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P() 307 glEnableVertexAttribArray(positionLocation); in TEST_P() 315 glDisableVertexAttribArray(positionLocation); in TEST_P() 333 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); TEST_P() local [all...] |
H A D | SimpleOperationTest.cpp | 135 const GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local 136 ASSERT_NE(-1, positionLocation); in TEST_P() 142 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P() 144 glEnableVertexAttribArray(positionLocation); in TEST_P() 361 const GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local 362 ASSERT_NE(-1, positionLocation); in TEST_P() 368 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P() 369 glEnableVertexAttribArray(positionLocation); in TEST_P() 374 glDisableVertexAttribArray(positionLocation); in TEST_P() 402 const GLint positionLocation in TEST_P() local 440 const GLint positionLocation = glGetAttribLocation(program, "position"); TEST_P() local 483 const GLint positionLocation = glGetAttribLocation(mProgram, "position"); global() variable 490 glEnableVertexAttribArray(positionLocation); global() variable 946 GLint positionLocation = glGetAttribLocation(program, "position"); testDrawElementsLineLoopUsingClientSideMemory() local 1188 GLint positionLocation = glGetAttribLocation(program, "position"); TEST_P() local 1235 GLint positionLocation = glGetAttribLocation(program, "position"); TEST_P() local 1277 GLint positionLocation = glGetAttribLocation(program, "position"); TEST_P() local [all...] |
H A D | ProvokingVertexTest.cpp | 191 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local 192 glEnableVertexAttribArray(positionLocation); in TEST_P() 193 glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, positionData); in TEST_P() 214 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local 215 glEnableVertexAttribArray(positionLocation); in TEST_P() 216 glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, positionData); in TEST_P() 261 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local 262 glEnableVertexAttribArray(positionLocation); in TEST_P() 263 glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, positionData); in TEST_P() 313 GLint positionLocation in TEST_P() local [all...] |
H A D | TransformFeedbackTest.cpp | 107 GLint positionLocation = glGetAttribLocation(drawColor, essl3_shaders::PositionAttrib()); in TEST_P() local 108 ASSERT_NE(positionLocation, -1); in TEST_P() 115 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, vertices); in TEST_P() 116 glEnableVertexAttribArray(positionLocation); in TEST_P() 347 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P() local 357 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, vertices); in TEST_P() 358 glEnableVertexAttribArray(positionLocation); in TEST_P() 370 glDisableVertexAttribArray(positionLocation); in TEST_P() 371 glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P() 394 glVertexAttribPointer(positionLocation, in TEST_P() 426 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); TEST_P() local 553 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); TEST_P() local 605 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); midRecordOpDoesNotContributeTest() local 795 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); TEST_P() local 1089 GLint positionLocation = glGetAttribLocation(mProgram, "position"); TEST_P() local 1221 GLint positionLocation = glGetAttribLocation(context.program, "position"); TEST_P() local 1557 GLint positionLocation = glGetAttribLocation(mProgram, "position"); TEST_P() local 1619 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); TEST_P() local 2229 GLint positionLocation = glGetAttribLocation(nonTFProgram, essl1_shaders::PositionAttrib()); TEST_P() local 2269 GLint positionLocation = glGetAttribLocation(nonTFProgram, essl1_shaders::PositionAttrib()); TEST_P() local 2342 GLint positionLocation = glGetAttribLocation(nonTFProgram, essl1_shaders::PositionAttrib()); TEST_P() local 2385 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); TEST_P() local 2426 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); setupOverrunTest() local 2629 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); TEST_P() local 2811 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); TEST_P() local 2888 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); TEST_P() local 3059 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); TEST_P() local 3826 GLint positionLocation = glGetAttribLocation(program, "pos"); TEST_P() local [all...] |
H A D | MultisampleTest.cpp | 149 GLint positionLocation) in prepareVertexBuffer() 153 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, nullptr); in prepareVertexBuffer() 154 glEnableVertexAttribArray(positionLocation); in prepareVertexBuffer() 191 const GLint positionLocation = glGetAttribLocation(program, "a_position"); in TEST_P() local 195 prepareVertexBuffer(vertexBuffer, vertices, 1, positionLocation); in TEST_P() 242 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local 246 prepareVertexBuffer(vertexBuffer, vertices, 2, positionLocation); in TEST_P() 291 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local 295 prepareVertexBuffer(vertexBuffer, vertices, 3, positionLocation); in TEST_P() 337 const GLint positionLocation in TEST_P() local 146 prepareVertexBuffer(GLBuffer &vertexBuffer, const Vector3 *vertices, size_t vertexCount, GLint positionLocation) prepareVertexBuffer() argument [all...] |
H A D | ContextNoErrorTest.cpp | 99 GLint positionLocation = glGetAttribLocation(mVertProg, positionAttribName.c_str()); in drawQuadWithPPO() local 102 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, quadVertices.data()); in drawQuadWithPPO() 103 glEnableVertexAttribArray(positionLocation); in drawQuadWithPPO() 107 glDisableVertexAttribArray(positionLocation); in drawQuadWithPPO() 108 glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 0, nullptr); in drawQuadWithPPO()
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H A D | DrawElementsTest.cpp | 179 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local 180 ASSERT_NE(-1, positionLocation); in TEST_P() 237 glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 2, nullptr); in TEST_P() 238 glEnableVertexAttribArray(positionLocation); in TEST_P() 252 glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 2, nullptr); in TEST_P() 253 glEnableVertexAttribArray(positionLocation); in TEST_P() 362 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local 363 ASSERT_NE(-1, positionLocation); in TEST_P() 414 glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 2, nullptr); in TEST_P() 415 glEnableVertexAttribArray(positionLocation); in TEST_P() [all...] |
H A D | ShaderNonConstGlobalInitializerTest.cpp | 31 GLint positionLocation = glGetAttribLocation(program, "a_position"); in draw() local 33 glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 0, vertices.data()); in draw() 35 glEnableVertexAttribArray(positionLocation); in draw()
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H A D | FramebufferFetchTest.cpp | 381 GLint positionLocation = glGetAttribLocation(program, "a_position"); in BasicTest() local 382 render(positionLocation, !mCoherentExtension); in BasicTest() 428 GLint positionLocation = glGetAttribLocation(program, "a_position"); in MultipleRenderTargetTest() local 429 render(positionLocation, !mCoherentExtension); in MultipleRenderTargetTest() 482 GLint positionLocation = glGetAttribLocation(program, "a_position"); in MultipleRenderTargetArrayTest() local 483 render(positionLocation, !mCoherentExtension); in MultipleRenderTargetArrayTest() 517 GLint positionLocation = glGetAttribLocation(program, "a_position"); in MultipleDrawTest() local 518 render(positionLocation, !mCoherentExtension); in MultipleDrawTest() 523 render(positionLocation, !mCoherentExtension); in MultipleDrawTest() 723 GLint positionLocation in DrawNonFetchDrawFetchWithDifferentAttachmentsTest() local 841 GLint positionLocation = glGetAttribLocation(programFetch1, "a_position"); DrawNonFetchDrawFetchWithDifferentProgramsTest() local 920 GLint positionLocation = glGetAttribLocation(programFetch, "a_position"); DrawFetchBlitDrawFetchTest() local 1034 GLint positionLocation = glGetAttribLocation(programVert, "a_position"); ProgramPipelineTest() local 1539 GLint positionLocation = glGetAttribLocation(program, "a_position"); TEST_P() local 1605 GLint positionLocation = glGetAttribLocation(program, "a_position"); TEST_P() local [all...] |
H A D | ClipDistanceTest.cpp | 952 GLint positionLocation = glGetAttribLocation(programRed, "a_position"); in TEST_P() local 953 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P() 956 glEnableVertexAttribArray(positionLocation); in TEST_P() 1053 GLint positionLocation = glGetAttribLocation(programRed, "a_position"); in TEST_P() local 1054 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P() 1057 glEnableVertexAttribArray(positionLocation); in TEST_P() 1197 GLint positionLocation = glGetAttribLocation(programRed, "a_position"); in TEST_P() local 1198 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P() 1201 glEnableVertexAttribArray(positionLocation); in TEST_P() 1342 GLint positionLocation in TEST_P() local [all...] |
H A D | MultithreadingTest.cpp | 288 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() 289 glEnableVertexAttribArray(positionLocation); in TEST_P() 290 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P() 331 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() 332 glEnableVertexAttribArray(positionLocation); in TEST_P() 333 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P() 382 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() 383 glEnableVertexAttribArray(positionLocation); in TEST_P() 384 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P() 437 GLint positionLocation in TEST_P() [all...] |
H A D | ShaderInterpTest.cpp | 40 GLint positionLocation = glGetAttribLocation(program, "position"); in draw() local 43 glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 0, vertices.data()); in draw() 46 glEnableVertexAttribArray(positionLocation); in draw()
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H A D | VertexAttributeTest.cpp | 1283 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local 1284 ASSERT_NE(-1, positionLocation); in TEST_P() 1285 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P() 1286 glEnableVertexAttribArray(positionLocation); in TEST_P() 1323 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local 1324 ASSERT_NE(-1, positionLocation); in TEST_P() 1325 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P() 1326 glEnableVertexAttribArray(positionLocation); in TEST_P() 1375 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local 1376 ASSERT_NE(-1, positionLocation); in TEST_P() 1431 GLint positionLocation = glGetAttribLocation(mProgram, "position"); TEST_P() local 1473 GLint positionLocation = glGetAttribLocation(mProgram, "position"); TEST_P() local 1537 GLint positionLocation = glGetAttribLocation(mProgram, "position"); TEST_P() local 1969 GLint positionLocation = glGetAttribLocation(mProgram, "position"); initTest() local 2894 GLint positionLocation = 0; TEST_P() local 2958 GLint positionLocation = glGetAttribLocation(program, "position"); TEST_P() local [all...] |
H A D | StateChangeTest.cpp | 983 GLint positionLocation = glGetAttribLocation(drawColor, essl1_shaders::PositionAttrib()); in TEST_P() local 984 ASSERT_NE(-1, positionLocation); in TEST_P() 996 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P() 997 glEnableVertexAttribArray(positionLocation); in TEST_P() 1059 constexpr GLint positionLocation = 0; in TEST_P() local 1062 glBindAttribLocation(singleProgram, positionLocation, "position"); in TEST_P() 1063 glBindAttribLocation(dualProgram, positionLocation, "position"); in TEST_P() 1093 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P() 1094 glEnableVertexAttribArray(positionLocation); in TEST_P() 1104 glVertexAttribPointer(positionLocation, in TEST_P() 1443 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); TEST_P() local 1709 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); TEST_P() local 1765 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); TEST_P() local 1822 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); TEST_P() local 1889 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); TEST_P() local 1959 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); TEST_P() local 2027 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); TEST_P() local 2319 GLint positionLocation = glGetAttribLocation(program, "position"); TEST_P() local 2363 GLint positionLocation = glGetAttribLocation(program, "position"); TEST_P() local 2411 GLint positionLocation = glGetAttribLocation(program, "position"); TEST_P() local 3222 GLint positionLocation = glGetAttribLocation(program, "position"); TEST_P() local 3823 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); TEST_P() local 3874 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); TEST_P() local [all...] |
H A D | BufferDataTest.cpp | 153 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local 154 ASSERT_NE(-1, positionLocation); in TEST_P() 169 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P() 170 glEnableVertexAttribArray(positionLocation); in TEST_P() 790 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local 791 ASSERT_NE(-1, positionLocation); in TEST_P() 800 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P() 801 glEnableVertexAttribArray(positionLocation); in TEST_P() 1378 GLint positionLocation = glGetAttribLocation(program.get(), "position"); in TEST_P() local 1379 ASSERT_NE(-1, positionLocation); in TEST_P() [all...] |
H A D | VulkanMultithreadingTest.cpp | 164 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() 165 glEnableVertexAttribArray(positionLocation); in TEST_P() 166 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P()
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H A D | ReadPixelsTest.cpp | 636 GLint positionLocation = glGetAttribLocation(mProgram, "aPosition"); in TEST_P() local 637 EXPECT_NE(-1, positionLocation); in TEST_P() 642 glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P() 643 glEnableVertexAttribArray(positionLocation); in TEST_P() 677 GLint positionLocation = glGetAttribLocation(mProgram, "aPosition"); in TEST_P() local 678 EXPECT_NE(-1, positionLocation); in TEST_P() 683 glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P() 684 glEnableVertexAttribArray(positionLocation); in TEST_P()
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/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/ |
H A D | InterleavedAttributeData.cpp | 173 GLint positionLocation = glGetAttribLocation(mPointSpriteProgram, "aPosition"); in drawBenchmark() local 174 ASSERT_NE(positionLocation, -1); in drawBenchmark() 180 glEnableVertexAttribArray(positionLocation); in drawBenchmark() 181 glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, in drawBenchmark() 195 glDisableVertexAttribArray(positionLocation); in drawBenchmark()
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H A D | DynamicPromotionPerfTest.cpp | 126 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in initializeBenchmark() local 127 ASSERT_NE(-1, positionLocation); in initializeBenchmark() 131 glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, nullptr); in initializeBenchmark() 135 glEnableVertexAttribArray(positionLocation); in initializeBenchmark()
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H A D | PointSprites.cpp | 159 GLint positionLocation = glGetAttribLocation(mProgram, "vPosition"); in initializeBenchmark() local 160 ASSERT_NE(-1, positionLocation); in initializeBenchmark() 162 glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, nullptr); in initializeBenchmark() 163 glEnableVertexAttribArray(positionLocation); in initializeBenchmark()
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H A D | TextureSampling.cpp | 188 GLint positionLocation = glGetAttribLocation(mProgram, "aPosition"); in initVertexBuffer() local 189 ASSERT_NE(-1, positionLocation); in initVertexBuffer() 191 glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, nullptr); in initVertexBuffer() 192 glEnableVertexAttribArray(positionLocation); in initVertexBuffer()
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H A D | InstancingPerf.cpp | 204 GLint positionLocation = glGetAttribLocation(mProgram, "aPosition"); in initializeBenchmark() local 205 ASSERT_NE(-1, positionLocation); in initializeBenchmark() 206 glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 8, nullptr); in initializeBenchmark() 207 glEnableVertexAttribArray(positionLocation); in initializeBenchmark()
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/third_party/skia/third_party/externals/angle2/src/tests/egl_tests/ |
H A D | EGLSurfaceTest.cpp | 258 GLint positionLocation = in drawWithProgram() local 269 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, vertices); in drawWithProgram() 270 glEnableVertexAttribArray(positionLocation); in drawWithProgram() 274 glDisableVertexAttribArray(positionLocation); in drawWithProgram() 275 glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 0, nullptr); in drawWithProgram() 1115 GLint positionLocation = glGetAttribLocation(program, angle::essl1_shaders::PositionAttrib()); in TEST_P() local 1121 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, vertices); in TEST_P() 1122 glEnableVertexAttribArray(positionLocation); in TEST_P() 1124 glDisableVertexAttribArray(positionLocation); in TEST_P() 1125 glVertexAttribPointer(positionLocation, in TEST_P() 1199 GLint positionLocation = glGetAttribLocation(program, angle::essl1_shaders::PositionAttrib()); TEST_P() local [all...] |
H A D | EGLPreRotationTest.cpp | 330 GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local 331 ASSERT_NE(-1, positionLocation); in TEST_P() 353 glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 2, nullptr); in TEST_P() 354 glEnableVertexAttribArray(positionLocation); in TEST_P() 419 GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local 420 ASSERT_NE(-1, positionLocation); in TEST_P() 457 glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 2, nullptr); in TEST_P() 458 glEnableVertexAttribArray(positionLocation); in TEST_P() 539 GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local 540 ASSERT_NE(-1, positionLocation); in TEST_P() 686 GLint positionLocation = glGetAttribLocation(program, "position"); TEST_P() local 767 GLint positionLocation = glGetAttribLocation(program, "position"); initializeGeometry() local 2394 GLint positionLocation = glGetAttribLocation(program, "position"); initializeGeometry() local [all...] |
/third_party/skia/third_party/externals/angle2/src/tests/test_utils/ |
H A D | ANGLETest.cpp | 956 GLint positionLocation = glGetAttribLocation(program, positionAttribName.c_str()); in drawQuad() local 963 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, 0); in drawQuad() 979 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, quadVertices.data()); in drawQuad() 985 glEnableVertexAttribArray(positionLocation); in drawQuad() 997 glDisableVertexAttribArray(positionLocation); in drawQuad() 998 glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 0, nullptr); in drawQuad() 1027 GLint positionLocation = glGetAttribLocation(vertProgram, positionAttribName.c_str()); in drawQuadPPO() local 1030 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, quadVertices.data()); in drawQuadPPO() 1031 glEnableVertexAttribArray(positionLocation); in drawQuadPPO() 1035 glDisableVertexAttribArray(positionLocation); in drawQuadPPO() 1078 GLint positionLocation = glGetAttribLocation(program, positionAttribName.c_str()); drawIndexedQuad() local [all...] |