Searched refs:position1 (Results 1 - 4 of 4) sorted by relevance
/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsTextureBufferCase.cpp | 264 const tcu::IVec2 position1 = packet.position + tcu::IVec2(1, 0); in shadeFragments() local 269 const tcu::Vec4 texColor1 = m_texture.getPixel(de::clamp((position1.x() * position1.y()), 0, m_texture.getWidth()-1), 0); in shadeFragments()
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/third_party/icu/ohos_icu4j/src/main/tests/ohos/global/icu/dev/test/translit/ |
H A D | TransliteratorTest.java | 3961 Transliterator.Position position1 = new Transliterator.Position(1, 0, 0, 0); in TestPositionEquals() 3963 assertNotEquals("2 different positions are not equal", position1, position2); in TestPositionEquals() 3964 assertNotEquals("2 different positions have different hash codes", position1.hashCode(), position2.hashCode()); in TestPositionEquals() 3966 assertEquals("2 positions are equal", position1, position3); in TestPositionEquals() 3967 assertEquals("2 positions have the same hash codes", position1.hashCode(), position3.hashCode()); in TestPositionEquals()
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/third_party/icu/icu4j/main/tests/translit/src/com/ibm/icu/dev/test/translit/ |
H A D | TransliteratorTest.java | 3961 Transliterator.Position position1 = new Transliterator.Position(1, 0, 0, 0); in TestPositionEquals() 3963 assertNotEquals("2 different positions are not equal", position1, position2); in TestPositionEquals() 3964 assertNotEquals("2 different positions have different hash codes", position1.hashCode(), position2.hashCode()); in TestPositionEquals() 3966 assertEquals("2 positions are equal", position1, position3); in TestPositionEquals() 3967 assertEquals("2 positions have the same hash codes", position1.hashCode(), position3.hashCode()); in TestPositionEquals()
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fGeometryShaderTests.cpp | 408 " const highp vec4 position1 = vec4( 0.0, 0.1, 0.0, 0.0);\n" in genGeometrySource() 1341 const tcu::Vec4 position1 = basePosition + tcu::Vec4(deFloatCos(angle), -deFloatSin(angle), 0.0f, 0.0f) * 0.15f; in shadePrimitives() local 1347 output.EmitVertex(position1, 0.0f, &fragColor, packets[packetNdx].primitiveIDIn); in shadePrimitives() 1563 const tcu::Vec4 position1 = vertex->position + tcu::Vec4(deFloatCos(l_angle+0.1f) * l_radius, deFloatSin(l_angle+0.1f) * l_radius, 0.0f, 0.0f); in shadePrimitives() local 1573 output.EmitVertex(position1, 0.0f, &baseColor, packets[packetNdx].primitiveIDIn); in shadePrimitives()
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