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Searched refs:posLocation (Results 1 - 16 of 16) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DDrawElementsTest.cpp87 GLint posLocation = glGetAttribLocation(program.get(), "a_pos"); in TEST_P() local
88 ASSERT_NE(-1, posLocation); in TEST_P()
98 glVertexAttribPointer(posLocation, 3, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P()
99 glEnableVertexAttribArray(posLocation); in TEST_P()
122 GLint posLocation = glGetAttribLocation(programDrawRed, essl3_shaders::PositionAttrib()); in TEST_P() local
123 ASSERT_NE(-1, posLocation); in TEST_P()
134 glVertexAttribPointer(posLocation, 3, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P()
135 glEnableVertexAttribArray(posLocation); in TEST_P()
322 GLint posLocation = glGetAttribLocation(program, essl3_shaders::PositionAttrib()); in TEST_P() local
323 ASSERT_NE(-1, posLocation); in TEST_P()
472 GLint posLocation = glGetAttribLocation(program, "a_pos"); TEST_P() local
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H A DClientArraysTest.cpp88 GLint posLocation = glGetAttribLocation(program.get(), "a_pos"); in TEST_P() local
89 ASSERT_NE(-1, posLocation); in TEST_P()
99 glVertexAttribPointer(posLocation, 3, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P()
100 glEnableVertexAttribArray(posLocation); in TEST_P()
H A DWebGLCompatibilityTest.cpp1321 GLint posLocation = glGetAttribLocation(program.get(), "a_pos"); in TEST_P() local
1322 ASSERT_NE(-1, posLocation); in TEST_P()
1326 glVertexAttribPointer(posLocation, 3, GL_FLOAT, GL_FALSE, 4, vertices.data()); in TEST_P()
1327 glEnableVertexAttribArray(posLocation); in TEST_P()
1353 GLint posLocation = glGetAttribLocation(program.get(), "a_pos"); in TEST_P() local
1354 ASSERT_NE(-1, posLocation); in TEST_P()
1364 glVertexAttribPointer(posLocation, 3, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P()
1365 glEnableVertexAttribArray(posLocation); in TEST_P()
1558 GLint posLocation = glGetAttribLocation(program.get(), "a_pos"); in TEST_P() local
1559 ASSERT_NE(-1, posLocation); in TEST_P()
1682 GLint posLocation = glGetAttribLocation(program.get(), "a_pos"); TEST_P() local
1748 GLint posLocation = glGetAttribLocation(program.get(), "a_pos"); TEST_P() local
1809 GLint posLocation = glGetAttribLocation(program.get(), "a_pos"); TEST_P() local
1862 GLint posLocation = glGetAttribLocation(program.get(), "a_pos"); TEST_P() local
2293 GLint posLocation = glGetAttribLocation(program.get(), "a_pos"); TEST_P() local
2600 GLint posLocation = glGetAttribLocation(program.get(), "a_pos"); TEST_P() local
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H A DProgramBinaryTest.cpp601 GLint posLocation = glGetAttribLocation(loadedProgram, "a_position"); in TEST_P() local
602 ASSERT_NE(-1, posLocation); in TEST_P()
607 glVertexAttribPointer(posLocation, 3, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P()
608 glEnableVertexAttribArray(posLocation); in TEST_P()
/third_party/vk-gl-cts/modules/egl/
H A DteglSwapBuffersTests.cpp329 deUint32 posLocation; in executeForConfig() local
334 posLocation = gl.getAttribLocation(program, "a_pos"); in executeForConfig()
335 gl.enableVertexAttribArray(posLocation); in executeForConfig()
378 gl.vertexAttribPointer(posLocation, 2, GL_FLOAT, GL_FALSE, 0, positions1); in executeForConfig()
393 gl.vertexAttribPointer(posLocation, 2, GL_FLOAT, GL_FALSE, 0, positions2); in executeForConfig()
408 gl.disableVertexAttribArray(posLocation); in executeForConfig()
H A DteglGetFrameTimestampsTests.cpp591 deUint32 posLocation; in executeForConfig() local
596 posLocation = gl.getAttribLocation(program, "a_pos"); in executeForConfig()
597 gl.enableVertexAttribArray(posLocation); in executeForConfig()
616 gl.vertexAttribPointer(posLocation, 2, GL_FLOAT, GL_FALSE, 0, posSelect ? positions1 : positions2); in executeForConfig()
672 gl.vertexAttribPointer(posLocation, 2, GL_FLOAT, GL_FALSE, 0, posSelect ? positions1 : positions2); in executeForConfig()
734 gl.disableVertexAttribArray(posLocation); in executeForConfig()
H A DteglNativeColorMappingTests.cpp232 deUint32 posLocation; in render() local
236 posLocation = gl.getAttribLocation(program, "a_pos"); in render()
237 gl.enableVertexAttribArray(posLocation); in render()
243 gl.vertexAttribPointer(posLocation, 2, GL_FLOAT, GL_FALSE, 0, positions); in render()
H A DteglNativeCoordMappingTests.cpp242 deUint32 posLocation; in render() local
245 posLocation = gl.getAttribLocation(program, "a_pos"); in render()
246 gl.enableVertexAttribArray(posLocation); in render()
247 gl.vertexAttribPointer(posLocation, 2, GL_FLOAT, GL_FALSE, 0, positions); in render()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fTessellationGeometryInteractionTests.cpp279 const int posLocation = gl.getAttribLocation(program.getProgram(), "a_position"); in iterate() local
287 if (posLocation == -1) in iterate()
294 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in iterate()
295 gl.enableVertexAttribArray(posLocation); in iterate()
581 const int posLocation = gl.getAttribLocation(program.getProgram(), "a_position"); in iterate() local
587 if (posLocation == -1) in iterate()
592 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in iterate()
593 gl.enableVertexAttribArray(posLocation); in iterate()
1040 const int posLocation = gl.getAttribLocation(m_feedbackProgram->getProgram(), "a_position");
1043 if (posLocation
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H A Des31fMultisampleShaderRenderCase.cpp555 const deInt32 posLocation = gl.getAttribLocation(m_textureSamplerProgram->getProgram(), "a_position");
576 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
577 gl.enableVertexAttribArray(posLocation);
606 const deInt32 posLocation = gl.getAttribLocation(m_textureSamplerProgram->getProgram(), "a_position");
633 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
634 gl.enableVertexAttribArray(posLocation);
H A Des31fDrawTests.cpp823 deInt32 posLocation = ctx.getAttribLocation(programID, "a_position"); in renderTo() local
862 ctx.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in renderTo()
863 ctx.vertexAttribDivisor(posLocation, 0); in renderTo()
864 ctx.enableVertexAttribArray(posLocation); in renderTo()
2320 deInt32 posLocation = gl.getAttribLocation(programID, "a_position");
2347 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
2348 gl.vertexAttribDivisor(posLocation, 0);
2349 gl.enableVertexAttribArray(posLocation);
2496 const deInt32 posLocation = gl.getAttribLocation(programID, "a_position");
2511 gl.vertexAttribPointer(posLocation,
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H A Des31fTextureMultisampleTests.cpp1444 const int posLocation = gl.getAttribLocation(m_drawShader->getProgram(), "a_position");
1488 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
1489 gl.enableVertexAttribArray(posLocation);
1510 gl.disableVertexAttribArray(posLocation);
1527 const int posLocation = gl.getAttribLocation(m_samplerShader->getProgram(), "a_position");
1551 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
1552 gl.enableVertexAttribArray(posLocation);
1568 gl.disableVertexAttribArray(posLocation);
H A Des31fPrimitiveBoundingBoxTests.cpp914 const glw::GLint posLocation = gl.getAttribLocation(m_program->getProgram(), "a_position");
918 TCU_CHECK(posLocation != -1);
958 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, (int)(VA_NUM_ATTRIB_VECS * sizeof(float[4])), glu::BufferOffsetAsPointer(4 * VA_POS_VEC_NDX * sizeof(float)));
960 gl.enableVertexAttribArray(posLocation);
3749 const int posLocation = gl.getAttribLocation(m_program->getProgram(), "a_position");
3758 gl.enableVertexAttribArray(posLocation);
3759 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 4 * (int)sizeof(float), NULL);
3954 const glw::GLint posLocation = gl.getAttribLocation(m_program->getProgram(), "a_position");
3964 TCU_CHECK(posLocation != -1);
3982 gl.vertexAttribPointer(posLocation,
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H A Des31fGeometryShaderTests.cpp5633 const int posLocation = gl.getAttribLocation(m_program->getProgram(), "a_position");
5636 if (posLocation == -1)
5644 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
5645 gl.enableVertexAttribArray(posLocation);
5957 const int posLocation = gl.getAttribLocation(m_program->getProgram(), "a_position");
5959 if (posLocation == -1)
5965 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
5966 gl.enableVertexAttribArray(posLocation);
/third_party/vk-gl-cts/modules/gles31/stress/
H A Des31sDrawTests.cpp184 const deInt32 posLocation = gl.glGetAttribLocation(programID, "a_position");
216 gl.glVertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
217 gl.glEnableVertexAttribArray(posLocation);
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fDrawTests.cpp687 deInt32 posLocation = ctx.getAttribLocation(programID, "a_position"); in renderTo() local
723 ctx.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in renderTo()
724 ctx.vertexAttribDivisor(posLocation, 0); in renderTo()
725 ctx.enableVertexAttribArray(posLocation); in renderTo()

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