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Searched refs:posB (Results 1 - 14 of 14) sorted by relevance

/third_party/vk-gl-cts/modules/glshared/
H A DglsFragmentOpUtil.hpp48 tcu::Vec2 posB; member
58 , posB( 1.0f, 1.0f) in Quad()
88 tcu::IVec2 posB; member
98 , posB(windowWidth-1, windowHeight-1) in IntegerQuad()
106 , posB(1, 1) in IntegerQuad()
H A DglsFragmentOpUtil.cpp182 quad.posA.x(), quad.posB.y(), quad.depth[1], 1.0f, in render()
183 quad.posB.x(), quad.posA.y(), quad.depth[2], 1.0f, in render()
184 quad.posB.x(), quad.posB.y(), quad.depth[3], 1.0f in render()
229 bool flipX = quad.posA.x() > quad.posB.x(); in render()
230 bool flipY = quad.posA.y() > quad.posB.y(); in render()
232 int xFirst = flipX ? quad.posB.x() : quad.posA.x(); in render()
233 int xLast = flipX ? quad.posA.x() : quad.posB.x(); in render()
234 int yFirst = flipY ? quad.posB.y() : quad.posA.y(); in render()
235 int yLast = flipY ? quad.posA.y() : quad.posB in render()
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H A DglsFragOpInteractionCase.cpp170 tcu::IVec2 posB; member
205 quad.posB = tcu::IVec2(flipX ? x : (x+width-1), flipY ? y : (y+height-1)); in getRandomQuad()
286 const bool flipX = quad.posB.x() < quad.posA.x(); in renderQuad()
287 const bool flipY = quad.posB.y() < quad.posA.y(); in renderQuad()
288 const int viewportX = de::min(quad.posA.x(), quad.posB.x()); in renderQuad()
289 const int viewportY = de::min(quad.posA.y(), quad.posB.y()); in renderQuad()
290 const int viewportW = de::abs(quad.posA.x()-quad.posB.x())+1; in renderQuad()
291 const int viewportH = de::abs(quad.posA.y()-quad.posB.y())+1; in renderQuad()
H A DglsInteractionTestUtil.cpp246 quad.posB = IVec2(flipX ? x : (x+width-1), flipY ? y : (y+height-1));
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fRandomFragmentOpTests.cpp135 bool flipX = quad.posB.x() < quad.posA.x(); in renderQuad()
136 bool flipY = quad.posB.y() < quad.posA.y(); in renderQuad()
137 int viewportX = de::min(quad.posA.x(), quad.posB.x()); in renderQuad()
138 int viewportY = de::min(quad.posA.y(), quad.posB.y()); in renderQuad()
139 int viewportW = de::abs(quad.posA.x()-quad.posB.x())+1; in renderQuad()
140 int viewportH = de::abs(quad.posA.y()-quad.posB.y())+1; in renderQuad()
143 translated.posB = Vec2(flipX ? -1.0f : 1.0f, flipY ? -1.0f : 1.0f); in renderQuad()
338 m_testCtx.getLog() << TestLog::Message << "// Quad: " << cmd->quad.posA << " -> " << cmd->quad.posB
H A Des3fBlendTests.cpp198 m_firstQuadInt.posB = tcu::IVec2(m_viewportWidth-1, m_viewportHeight-1); in init()
199 m_secondQuadInt.posB = tcu::IVec2(m_viewportWidth-1, m_viewportHeight-1); in init()
H A Des3fDepthStencilTests.cpp388 dst.quad.posB = IVec2(isFrontFacing ? (src.rect.left+src.rect.width-1) : src.rect.left, src.rect.bottom+src.rect.height-1); in translateCommand()
472 quad.posB = Vec2(isFrontFacing ? 1.0f : -1.0f, 1.0f); in render()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fRandomFragmentOpTests.cpp135 bool flipX = quad.posB.x() < quad.posA.x(); in renderQuad()
136 bool flipY = quad.posB.y() < quad.posA.y(); in renderQuad()
137 int viewportX = de::min(quad.posA.x(), quad.posB.x()); in renderQuad()
138 int viewportY = de::min(quad.posA.y(), quad.posB.y()); in renderQuad()
139 int viewportW = de::abs(quad.posA.x()-quad.posB.x())+1; in renderQuad()
140 int viewportH = de::abs(quad.posA.y()-quad.posB.y())+1; in renderQuad()
143 translated.posB = Vec2(flipX ? -1.0f : 1.0f, flipY ? -1.0f : 1.0f); in renderQuad()
338 m_testCtx.getLog() << TestLog::Message << "// Quad: " << cmd->quad.posA << " -> " << cmd->quad.posB
H A Des2fBlendTests.cpp175 m_firstQuadInt.posB = tcu::IVec2(m_viewportW-1, m_viewportH-1); in init()
176 m_secondQuadInt.posB = tcu::IVec2(m_viewportW-1, m_viewportH-1); in init()
H A Des2fDepthStencilTests.cpp388 dst.quad.posB = IVec2(isFrontFacing ? (src.rect.left+src.rect.width-1) : src.rect.left, src.rect.bottom+src.rect.height-1); in translateCommand()
472 quad.posB = Vec2(isFrontFacing ? 1.0f : -1.0f, 1.0f); in render()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/ADT/
H A DIntervalMap.h2063 typename MapB::const_iterator posB;
2065 /// advance - Move posA and posB forward until reaching an overlap, or until
2072 if (Traits::stopLess(posA.stop(), posB.start())) {
2074 posA.advanceTo(posB.start());
2075 if (!posA.valid() || !Traits::stopLess(posB.stop(), posA.start()))
2077 } else if (Traits::stopLess(posB.stop(), posA.start())) {
2079 posB.advanceTo(posA.start());
2080 if (!posB.valid() || !Traits::stopLess(posA.stop(), posB.start()))
2088 posA.advanceTo(posB
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/renderpass/
H A DvktRenderPassTests.cpp1622 RenderQuad (const Vec2& posA, const Vec2& posB) in RenderQuad() argument
1626 m_vertices[1] = Vec2(posA[0], posB[1]); in RenderQuad()
1627 m_vertices[2] = posB; in RenderQuad()
1629 m_vertices[3] = posB; in RenderQuad()
1630 m_vertices[4] = Vec2(posB[0], posA[1]); in RenderQuad()
3688 const Vec2 posB = renderQuad.getCornerB();
3693 const IVec2 posBI (deRoundFloatToInt32(origin.x() + (p.x() * posB.x())),
3694 deRoundFloatToInt32(origin.y() + (p.y() * posB.y())));
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/renderpass/
H A DvktRenderPassTests.cpp1610 RenderQuad (const Vec2& posA, const Vec2& posB) in RenderQuad() argument
1614 m_vertices[1] = Vec2(posA[0], posB[1]); in RenderQuad()
1615 m_vertices[2] = posB; in RenderQuad()
1617 m_vertices[3] = posB; in RenderQuad()
1618 m_vertices[4] = Vec2(posB[0], posA[1]); in RenderQuad()
3674 const Vec2 posB = renderQuad.getCornerB();
3679 const IVec2 posBI (deRoundFloatToInt32(origin.x() + (p.x() * posB.x())),
3680 deRoundFloatToInt32(origin.y() + (p.y() * posB.y())));
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fAdvancedBlendTests.cpp523 quad.posB = tcu::IVec2(m_viewportWidth-1, m_viewportHeight-1); in iterate()

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