/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsFragmentOpUtil.hpp | 47 tcu::Vec2 posA; member 57 : posA(-1.0f, -1.0f) in Quad() 87 tcu::IVec2 posA; member 97 : posA(0, 0) in IntegerQuad() 105 : posA(0, 0) in IntegerQuad()
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H A D | glsFragmentOpUtil.cpp | 181 quad.posA.x(), quad.posA.y(), quad.depth[0], 1.0f, in render() 182 quad.posA.x(), quad.posB.y(), quad.depth[1], 1.0f, in render() 183 quad.posB.x(), quad.posA.y(), quad.depth[2], 1.0f, in render() 229 bool flipX = quad.posA.x() > quad.posB.x(); in render() 230 bool flipY = quad.posA.y() > quad.posB.y(); in render() 232 int xFirst = flipX ? quad.posB.x() : quad.posA.x(); in render() 233 int xLast = flipX ? quad.posA.x() : quad.posB.x(); in render() 234 int yFirst = flipY ? quad.posB.y() : quad.posA.y(); in render() 235 int yLast = flipY ? quad.posA in render() [all...] |
H A D | glsFragOpInteractionCase.cpp | 169 tcu::IVec2 posA; member 204 quad.posA = tcu::IVec2(flipX ? (x+width-1) : x, flipY ? (y+height-1) : y); in getRandomQuad() 286 const bool flipX = quad.posB.x() < quad.posA.x(); in renderQuad() 287 const bool flipY = quad.posB.y() < quad.posA.y(); in renderQuad() 288 const int viewportX = de::min(quad.posA.x(), quad.posB.x()); in renderQuad() 289 const int viewportY = de::min(quad.posA.y(), quad.posB.y()); in renderQuad() 290 const int viewportW = de::abs(quad.posA.x()-quad.posB.x())+1; in renderQuad() 291 const int viewportH = de::abs(quad.posA.y()-quad.posB.y())+1; in renderQuad()
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H A D | glsInteractionTestUtil.cpp | 245 quad.posA = IVec2(flipX ? (x+width-1) : x, flipY ? (y+height-1) : y);
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/ADT/ |
H A D | IntervalMap.h | 2062 typename MapA::const_iterator posA; 2065 /// advance - Move posA and posB forward until reaching an overlap, or until 2072 if (Traits::stopLess(posA.stop(), posB.start())) { 2074 posA.advanceTo(posB.start()); 2075 if (!posA.valid() || !Traits::stopLess(posB.stop(), posA.start())) 2077 } else if (Traits::stopLess(posB.stop(), posA.start())) { 2079 posB.advanceTo(posA.start()); 2080 if (!posB.valid() || !Traits::stopLess(posA.stop(), posB.start())) 2088 posA [all...] |
/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fRandomFragmentOpTests.cpp | 135 bool flipX = quad.posB.x() < quad.posA.x(); in renderQuad() 136 bool flipY = quad.posB.y() < quad.posA.y(); in renderQuad() 137 int viewportX = de::min(quad.posA.x(), quad.posB.x()); in renderQuad() 138 int viewportY = de::min(quad.posA.y(), quad.posB.y()); in renderQuad() 139 int viewportW = de::abs(quad.posA.x()-quad.posB.x())+1; in renderQuad() 140 int viewportH = de::abs(quad.posA.y()-quad.posB.y())+1; in renderQuad() 142 translated.posA = Vec2(flipX ? 1.0f : -1.0f, flipY ? 1.0f : -1.0f); in renderQuad() 338 m_testCtx.getLog() << TestLog::Message << "// Quad: " << cmd->quad.posA << " -> " << cmd->quad.posB
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H A D | es3fBlendTests.cpp | 196 m_firstQuadInt.posA = tcu::IVec2(0, 0); in init() 197 m_secondQuadInt.posA = tcu::IVec2(0, 0); in init()
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H A D | es3fDepthStencilTests.cpp | 387 dst.quad.posA = IVec2(isFrontFacing ? src.rect.left : (src.rect.left+src.rect.width-1), src.rect.bottom); in translateCommand() 471 quad.posA = Vec2(isFrontFacing ? -1.0f : 1.0f, -1.0f); in render()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fRandomFragmentOpTests.cpp | 135 bool flipX = quad.posB.x() < quad.posA.x(); in renderQuad() 136 bool flipY = quad.posB.y() < quad.posA.y(); in renderQuad() 137 int viewportX = de::min(quad.posA.x(), quad.posB.x()); in renderQuad() 138 int viewportY = de::min(quad.posA.y(), quad.posB.y()); in renderQuad() 139 int viewportW = de::abs(quad.posA.x()-quad.posB.x())+1; in renderQuad() 140 int viewportH = de::abs(quad.posA.y()-quad.posB.y())+1; in renderQuad() 142 translated.posA = Vec2(flipX ? 1.0f : -1.0f, flipY ? 1.0f : -1.0f); in renderQuad() 338 m_testCtx.getLog() << TestLog::Message << "// Quad: " << cmd->quad.posA << " -> " << cmd->quad.posB
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H A D | es2fBlendTests.cpp | 173 m_firstQuadInt.posA = tcu::IVec2(0, 0); in init() 174 m_secondQuadInt.posA = tcu::IVec2(0, 0); in init()
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H A D | es2fDepthStencilTests.cpp | 387 dst.quad.posA = IVec2(isFrontFacing ? src.rect.left : (src.rect.left+src.rect.width-1), src.rect.bottom); in translateCommand() 471 quad.posA = Vec2(isFrontFacing ? -1.0f : 1.0f, -1.0f); in render()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/renderpass/ |
H A D | vktRenderPassTests.cpp | 1622 RenderQuad (const Vec2& posA, const Vec2& posB) in RenderQuad() argument 1625 m_vertices[0] = posA; in RenderQuad() 1626 m_vertices[1] = Vec2(posA[0], posB[1]); in RenderQuad() 1630 m_vertices[4] = Vec2(posB[0], posA[1]); in RenderQuad() 1631 m_vertices[5] = posA; in RenderQuad() 3687 const Vec2 posA = renderQuad.getCornerA(); 3691 const IVec2 posAI (deRoundFloatToInt32(origin.x() + (p.x() * posA.x())), 3692 deRoundFloatToInt32(origin.y() + (p.y() * posA.y())));
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/renderpass/ |
H A D | vktRenderPassTests.cpp | 1610 RenderQuad (const Vec2& posA, const Vec2& posB) in RenderQuad() argument 1613 m_vertices[0] = posA; in RenderQuad() 1614 m_vertices[1] = Vec2(posA[0], posB[1]); in RenderQuad() 1618 m_vertices[4] = Vec2(posB[0], posA[1]); in RenderQuad() 1619 m_vertices[5] = posA; in RenderQuad() 3673 const Vec2 posA = renderQuad.getCornerA(); 3677 const IVec2 posAI (deRoundFloatToInt32(origin.x() + (p.x() * posA.x())), 3678 deRoundFloatToInt32(origin.y() + (p.y() * posA.y())));
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fAdvancedBlendTests.cpp | 522 quad.posA = tcu::IVec2(0, 0); in iterate()
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