Home
last modified time | relevance | path

Searched refs:posA (Results 1 - 14 of 14) sorted by relevance

/third_party/vk-gl-cts/modules/glshared/
H A DglsFragmentOpUtil.hpp47 tcu::Vec2 posA; member
57 : posA(-1.0f, -1.0f) in Quad()
87 tcu::IVec2 posA; member
97 : posA(0, 0) in IntegerQuad()
105 : posA(0, 0) in IntegerQuad()
H A DglsFragmentOpUtil.cpp181 quad.posA.x(), quad.posA.y(), quad.depth[0], 1.0f, in render()
182 quad.posA.x(), quad.posB.y(), quad.depth[1], 1.0f, in render()
183 quad.posB.x(), quad.posA.y(), quad.depth[2], 1.0f, in render()
229 bool flipX = quad.posA.x() > quad.posB.x(); in render()
230 bool flipY = quad.posA.y() > quad.posB.y(); in render()
232 int xFirst = flipX ? quad.posB.x() : quad.posA.x(); in render()
233 int xLast = flipX ? quad.posA.x() : quad.posB.x(); in render()
234 int yFirst = flipY ? quad.posB.y() : quad.posA.y(); in render()
235 int yLast = flipY ? quad.posA in render()
[all...]
H A DglsFragOpInteractionCase.cpp169 tcu::IVec2 posA; member
204 quad.posA = tcu::IVec2(flipX ? (x+width-1) : x, flipY ? (y+height-1) : y); in getRandomQuad()
286 const bool flipX = quad.posB.x() < quad.posA.x(); in renderQuad()
287 const bool flipY = quad.posB.y() < quad.posA.y(); in renderQuad()
288 const int viewportX = de::min(quad.posA.x(), quad.posB.x()); in renderQuad()
289 const int viewportY = de::min(quad.posA.y(), quad.posB.y()); in renderQuad()
290 const int viewportW = de::abs(quad.posA.x()-quad.posB.x())+1; in renderQuad()
291 const int viewportH = de::abs(quad.posA.y()-quad.posB.y())+1; in renderQuad()
H A DglsInteractionTestUtil.cpp245 quad.posA = IVec2(flipX ? (x+width-1) : x, flipY ? (y+height-1) : y);
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/ADT/
H A DIntervalMap.h2062 typename MapA::const_iterator posA;
2065 /// advance - Move posA and posB forward until reaching an overlap, or until
2072 if (Traits::stopLess(posA.stop(), posB.start())) {
2074 posA.advanceTo(posB.start());
2075 if (!posA.valid() || !Traits::stopLess(posB.stop(), posA.start()))
2077 } else if (Traits::stopLess(posB.stop(), posA.start())) {
2079 posB.advanceTo(posA.start());
2080 if (!posB.valid() || !Traits::stopLess(posA.stop(), posB.start()))
2088 posA
[all...]
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fRandomFragmentOpTests.cpp135 bool flipX = quad.posB.x() < quad.posA.x(); in renderQuad()
136 bool flipY = quad.posB.y() < quad.posA.y(); in renderQuad()
137 int viewportX = de::min(quad.posA.x(), quad.posB.x()); in renderQuad()
138 int viewportY = de::min(quad.posA.y(), quad.posB.y()); in renderQuad()
139 int viewportW = de::abs(quad.posA.x()-quad.posB.x())+1; in renderQuad()
140 int viewportH = de::abs(quad.posA.y()-quad.posB.y())+1; in renderQuad()
142 translated.posA = Vec2(flipX ? 1.0f : -1.0f, flipY ? 1.0f : -1.0f); in renderQuad()
338 m_testCtx.getLog() << TestLog::Message << "// Quad: " << cmd->quad.posA << " -> " << cmd->quad.posB
H A Des3fBlendTests.cpp196 m_firstQuadInt.posA = tcu::IVec2(0, 0); in init()
197 m_secondQuadInt.posA = tcu::IVec2(0, 0); in init()
H A Des3fDepthStencilTests.cpp387 dst.quad.posA = IVec2(isFrontFacing ? src.rect.left : (src.rect.left+src.rect.width-1), src.rect.bottom); in translateCommand()
471 quad.posA = Vec2(isFrontFacing ? -1.0f : 1.0f, -1.0f); in render()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fRandomFragmentOpTests.cpp135 bool flipX = quad.posB.x() < quad.posA.x(); in renderQuad()
136 bool flipY = quad.posB.y() < quad.posA.y(); in renderQuad()
137 int viewportX = de::min(quad.posA.x(), quad.posB.x()); in renderQuad()
138 int viewportY = de::min(quad.posA.y(), quad.posB.y()); in renderQuad()
139 int viewportW = de::abs(quad.posA.x()-quad.posB.x())+1; in renderQuad()
140 int viewportH = de::abs(quad.posA.y()-quad.posB.y())+1; in renderQuad()
142 translated.posA = Vec2(flipX ? 1.0f : -1.0f, flipY ? 1.0f : -1.0f); in renderQuad()
338 m_testCtx.getLog() << TestLog::Message << "// Quad: " << cmd->quad.posA << " -> " << cmd->quad.posB
H A Des2fBlendTests.cpp173 m_firstQuadInt.posA = tcu::IVec2(0, 0); in init()
174 m_secondQuadInt.posA = tcu::IVec2(0, 0); in init()
H A Des2fDepthStencilTests.cpp387 dst.quad.posA = IVec2(isFrontFacing ? src.rect.left : (src.rect.left+src.rect.width-1), src.rect.bottom); in translateCommand()
471 quad.posA = Vec2(isFrontFacing ? -1.0f : 1.0f, -1.0f); in render()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/renderpass/
H A DvktRenderPassTests.cpp1622 RenderQuad (const Vec2& posA, const Vec2& posB) in RenderQuad() argument
1625 m_vertices[0] = posA; in RenderQuad()
1626 m_vertices[1] = Vec2(posA[0], posB[1]); in RenderQuad()
1630 m_vertices[4] = Vec2(posB[0], posA[1]); in RenderQuad()
1631 m_vertices[5] = posA; in RenderQuad()
3687 const Vec2 posA = renderQuad.getCornerA();
3691 const IVec2 posAI (deRoundFloatToInt32(origin.x() + (p.x() * posA.x())),
3692 deRoundFloatToInt32(origin.y() + (p.y() * posA.y())));
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/renderpass/
H A DvktRenderPassTests.cpp1610 RenderQuad (const Vec2& posA, const Vec2& posB) in RenderQuad() argument
1613 m_vertices[0] = posA; in RenderQuad()
1614 m_vertices[1] = Vec2(posA[0], posB[1]); in RenderQuad()
1618 m_vertices[4] = Vec2(posB[0], posA[1]); in RenderQuad()
1619 m_vertices[5] = posA; in RenderQuad()
3673 const Vec2 posA = renderQuad.getCornerA();
3677 const IVec2 posAI (deRoundFloatToInt32(origin.x() + (p.x() * posA.x())),
3678 deRoundFloatToInt32(origin.y() + (p.y() * posA.y())));
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fAdvancedBlendTests.cpp522 quad.posA = tcu::IVec2(0, 0); in iterate()

Completed in 31 milliseconds