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/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/
H A DesextcTessellationShaderPoints.cpp558 const float point_data[] = { in iterate() local
568 const unsigned int n_points = sizeof(point_data) / sizeof(point_data[0]) / n_fields_per_point; in iterate()
572 int x = (int)(point_data[n_point * n_fields_per_point + 0] * float(m_rt_width - 1) + 0.5f); in iterate()
573 int y = (int)(point_data[n_point * n_fields_per_point + 1] * float(m_rt_height - 1) + 0.5f); in iterate()
574 float expected_color_r = point_data[n_point * n_fields_per_point + 2]; in iterate()
575 float expected_color_g = point_data[n_point * n_fields_per_point + 3]; in iterate()
576 float expected_color_b = point_data[n_point * n_fields_per_point + 4]; in iterate()
577 float expected_color_a = point_data[n_point * n_fields_per_point + 5]; in iterate()

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