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Searched refs:point_coord (Results 1 - 11 of 11) sorted by relevance

/third_party/mesa3d/src/compiler/nir/
H A Dnir_lower_sysvals_to_varyings.c52 SYSVAL_TO_VARYING(point_coord, POINT_COORD, PNTC); in nir_lower_sysvals_to_varyings()
H A Dnir.h4920 bool point_coord:1;
/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_lower_point_sprite.c191 nir_ssa_def *point_coord = get_point_coord(b, state, i); in lower_emit_vertex() local
195 nir_store_var(b, state->point_coord_out[j], nir_channels(b, point_coord, mask), mask); in lower_emit_vertex()
/third_party/mesa3d/src/mesa/main/
H A Dglspirv.c285 .point_coord = !ctx->Const.GLSLPointCoordIsSysVal, in _mesa_spirv_to_nir()
/third_party/mesa3d/src/gallium/drivers/freedreno/ir3/
H A Dir3_cmdline.c256 .point_coord = true, in load_spirv()
/third_party/mesa3d/src/microsoft/spirv_to_dxil/
H A Ddxil_spirv_nir.c595 .point_coord = true, in dxil_spirv_nir_passes()
/third_party/mesa3d/src/freedreno/vulkan/
H A Dtu_shader.c102 .point_coord = true, in tu_spirv_to_nir()
/third_party/mesa3d/src/gallium/frontends/lavapipe/
H A Dlvp_pipeline.c449 .point_coord = true, in lvp_shader_compile_to_ir()
/third_party/mesa3d/src/amd/vulkan/
H A Dradv_shader.c800 .point_coord = true, in radv_shader_spirv_to_nir()
/third_party/mesa3d/src/broadcom/vulkan/
H A Dv3dv_pipeline.c364 .point_coord = true, in preprocess_nir()
/third_party/mesa3d/src/intel/vulkan/
H A Danv_pipeline.c153 .point_coord = true, in anv_shader_stage_to_nir()

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