Home
last modified time | relevance | path

Searched refs:playFrame (Results 1 - 4 of 4) sorted by relevance

/third_party/skia/bench/
H A DMSKPBench.cpp24 fPlayer->playFrame(canvas, f); in onDraw()
/third_party/skia/tools/
H A DMSKPPlayer.h47 bool playFrame(SkCanvas* canvas, int i);
73 * (playFrame(), updateFrameLayers(), resetLayers()). If the layer currently has no backing
76 * contents the next time it is required by playFrame*() or updateFrameLayers().
H A DMSKPPlayer.cpp422 bool MSKPPlayer::playFrame(SkCanvas* canvas, int i) { in playFrame() function in MSKPPlayer
/third_party/skia/tools/viewer/
H A DMSKPSlide.cpp118 // clip out the root layer content, but still call playFrame so layer contents are updated in draw()
127 fPlayer->playFrame(canvas, fFrame); in draw()

Completed in 3 milliseconds