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Searched refs:pipeline3 (Results 1 - 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/tests/end2end/
H A DShaderTests.cpp639 wgpu::ComputePipeline pipeline3 = device.CreateComputePipeline(&csDesc3); in TEST_P() local
646 utils::MakeBindGroup(device, pipeline3.GetBindGroupLayout(0), {{0, buffer3}}); in TEST_P()
660 pass.SetPipeline(pipeline3); in TEST_P()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DFramebufferFetchTest.cpp1010 GLProgramPipeline pipeline1, pipeline2, pipeline3, pipeline4; in ProgramPipelineTest() local
1058 glUseProgramStages(pipeline3, GL_VERTEX_SHADER_BIT, programVert); in ProgramPipelineTest()
1059 glUseProgramStages(pipeline3, GL_FRAGMENT_SHADER_BIT, programNonFetch); in ProgramPipelineTest()
1060 glBindProgramPipeline(pipeline3); in ProgramPipelineTest()
1063 glActiveShaderProgram(pipeline3, programNonFetch); in ProgramPipelineTest()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shader_object/
H A DvktShaderObjectPipelineInteractionTests.cpp456 const auto pipeline3 = makeGraphicsPipeline(vk, device, pipelineLayout.get(), vertShaderModule3.get(), tescShaderModule.get(), teseShaderModule.get(), geomShaderModule.get(), fragShaderModule3.get(), renderPassHandle, 0u, &vertexInputStateParams, &pipelineInputAssemblyStateInfo, &tessStateCreateInfo, &viewportStateCreateInfo, DE_NULL, DE_NULL, DE_NULL, DE_NULL, pipelineDynamicState, pPipelineRenderingCreateInfo); in iterate() local
504 vk.cmdBindPipeline(*cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *pipeline3); in iterate()

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