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Searched refs:performsShading (Results 1 - 3 of 3) sorted by relevance

/third_party/skia/experimental/graphite/src/
H A DRenderer.h30 virtual bool performsShading() const = 0;
124 SkDEBUGCODE(bool performsShading = false;) in Renderer()
129 SkDEBUGCODE(performsShading |= fSteps[i]->performsShading()); in Renderer()
131 SkASSERT(performsShading); // at least one step needs to actually shade in Renderer()
H A DDrawPass.cpp211 const bool performsShading = draw.fPaintParams.has_value() && step->performsShading(); in Make() local
212 if (performsShading) { in Make()
/third_party/skia/experimental/graphite/src/render/
H A DStencilAndFillPathRenderer.cpp29 bool performsShading() const override { return false; }
47 bool performsShading() const override { return false; }
65 bool performsShading() const override { return true; }

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