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Searched refs:pcNumFloats (Results 1 - 4 of 4) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/mesh_shader/
H A DvktMeshShaderMiscTests.cpp2363 const auto pcNumFloats = (useTaskShader ? 2u : 4u); in initPrograms() local
2368 << " layout (offset=${PCOFFSET}) float values[" << pcNumFloats << "];\n" in initPrograms() local
H A DvktMeshShaderMiscTestsEXT.cpp2586 const auto pcNumFloats = (useTaskShader ? 2u : 4u); in initPrograms() local
2591 << " layout (offset=${PCOFFSET}) float values[" << pcNumFloats << "];\n" in initPrograms() local
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/mesh_shader/
H A DvktMeshShaderMiscTests.cpp2363 const auto pcNumFloats = (useTaskShader ? 2u : 4u); in initPrograms() local
2368 << " layout (offset=${PCOFFSET}) float values[" << pcNumFloats << "];\n" in initPrograms() local
H A DvktMeshShaderMiscTestsEXT.cpp2568 const auto pcNumFloats = (useTaskShader ? 2u : 4u); in initPrograms() local
2573 << " layout (offset=${PCOFFSET}) float values[" << pcNumFloats << "];\n" in initPrograms() local

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