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/third_party/backends/backend/
H A Dplustek-pp_dac.c1111 pUChar pbChDark, pbSrce, pbDest; in dacP96SetShadingGainProc() local
1114 pbChDark = NULL, pbSrce = NULL, pbDest = NULL; in dacP96SetShadingGainProc()
1122 pbDest = ps->pScanBuffer1 + ps->Offset70 + ps->Device.DataOriginX; in dacP96SetShadingGainProc()
1131 pbDest = ps->pScanBuffer1 + ps->Offset70 + ps->ShadingBankSize + in dacP96SetShadingGainProc()
1141 pbDest = ps->pScanBuffer1 + ps->Offset70 + ps->ShadingBankSize * 2 + in dacP96SetShadingGainProc()
1162 for (dw = ps->BufferSizePerModel; dw; dw--, pbSrce++, pbDest++) in dacP96SetShadingGainProc()
1164 *pbDest = (*pbSrce - bDark) * 4; in dacP96SetShadingGainProc()
1166 *pbDest = 0; in dacP96SetShadingGainProc()
1170 for (dw = ps->BufferSizePerModel; dw; dw--, pbSrce++, pbDest++) in dacP96SetShadingGainProc()
1172 *pbDest in dacP96SetShadingGainProc()
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