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Searched refs:passthru (Results 1 - 6 of 6) sorted by relevance

/third_party/cups-filters/filter/foomatic-rip/
H A Dpostscript.c298 int passthru = 0; /* 0: write data into psfifo, in _print_ps() local
301 int lastpassthru = 0; /* State of 'passthru' in previous line in _print_ps()
302 (to allow debug output when $passthru in _print_ps()
536 /* In the last line we were not in passthru mode, in _print_ps()
540 passthru = 1; in _print_ps()
629 passthru = 0; in _print_ps()
641 passthru = 0; in _print_ps()
666 passthru = 0; in _print_ps()
670 else if (nestinglevel == 0 && !optionreplaced && (!passthru || !isdscjob) && in _print_ps()
980 passthru in _print_ps()
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/third_party/mesa3d/src/gallium/auxiliary/gallivm/
H A Dlp_bld_gather.c333 LLVMValueRef passthru = LLVMGetUndef(src_vec_type); in lp_build_gather_avx2() local
335 LLVMValueRef args[] = { src_ptr, alignment, mask, passthru }; in lp_build_gather_avx2()
369 LLVMValueRef passthru = LLVMGetUndef(src_vec_type); in lp_build_gather_avx2() local
374 LLVMValueRef args[] = { passthru, base_ptr, offsets, mask, scale }; in lp_build_gather_avx2()
/third_party/alsa-lib/include/sound/uapi/
H A Dhdsp.h68 unsigned char passthru; member
H A Dhdspm.h75 unsigned int passthru; member
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/spirv_assembly/
H A DvktSpvAsmGraphicsShaderTestUtil.cpp1269 map<string, string> passthru = passthruFragments(); in addShaderCodeCustomVertex() local
1272 dst.spirvAsmSources.add("frag", spirVAsmBuildOptions) << makeFragmentShaderAssembly(passthru) << SpirVAsmBuildOptions(vulkanVersion, targetSpirvVersion); in addShaderCodeCustomVertex()
1306 map<string, string> passthru = passthruFragments(); in addShaderCodeCustomTessControl() local
1308 dst.spirvAsmSources.add("vert", spirVAsmBuildOptions) << makeVertexShaderAssembly(passthru) << SpirVAsmBuildOptions(vulkanVersion, targetSpirvVersion); in addShaderCodeCustomTessControl()
1310 dst.spirvAsmSources.add("tesse", spirVAsmBuildOptions) << makeTessEvalShaderAssembly(passthru) << SpirVAsmBuildOptions(vulkanVersion, targetSpirvVersion); in addShaderCodeCustomTessControl()
1311 dst.spirvAsmSources.add("frag", spirVAsmBuildOptions) << makeFragmentShaderAssembly(passthru) << SpirVAsmBuildOptions(vulkanVersion, targetSpirvVersion); in addShaderCodeCustomTessControl()
1345 map<string, string> passthru = passthruFragments(); in addShaderCodeCustomTessEval() local
1346 dst.spirvAsmSources.add("vert", spirVAsmBuildOptions) << makeVertexShaderAssembly(passthru) << SpirVAsmBuildOptions(vulkanVersion, targetSpirvVersion); in addShaderCodeCustomTessEval()
1347 dst.spirvAsmSources.add("tessc", spirVAsmBuildOptions) << makeTessControlShaderAssembly(passthru) << SpirVAsmBuildOptions(vulkanVersion, targetSpirvVersion); in addShaderCodeCustomTessEval()
1349 dst.spirvAsmSources.add("frag", spirVAsmBuildOptions) << makeFragmentShaderAssembly(passthru) << SpirVAsmBuildOption in addShaderCodeCustomTessEval()
1381 map<string, string> passthru = passthruFragments(); addShaderCodeCustomGeometry() local
1415 map<string, string> passthru = passthruFragments(); addShaderCodeCustomFragment() local
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/spirv_assembly/
H A DvktSpvAsmGraphicsShaderTestUtil.cpp1269 map<string, string> passthru = passthruFragments(); in addShaderCodeCustomVertex() local
1272 dst.spirvAsmSources.add("frag", spirVAsmBuildOptions) << makeFragmentShaderAssembly(passthru) << SpirVAsmBuildOptions(vulkanVersion, targetSpirvVersion); in addShaderCodeCustomVertex()
1306 map<string, string> passthru = passthruFragments(); in addShaderCodeCustomTessControl() local
1308 dst.spirvAsmSources.add("vert", spirVAsmBuildOptions) << makeVertexShaderAssembly(passthru) << SpirVAsmBuildOptions(vulkanVersion, targetSpirvVersion); in addShaderCodeCustomTessControl()
1310 dst.spirvAsmSources.add("tesse", spirVAsmBuildOptions) << makeTessEvalShaderAssembly(passthru) << SpirVAsmBuildOptions(vulkanVersion, targetSpirvVersion); in addShaderCodeCustomTessControl()
1311 dst.spirvAsmSources.add("frag", spirVAsmBuildOptions) << makeFragmentShaderAssembly(passthru) << SpirVAsmBuildOptions(vulkanVersion, targetSpirvVersion); in addShaderCodeCustomTessControl()
1345 map<string, string> passthru = passthruFragments(); in addShaderCodeCustomTessEval() local
1346 dst.spirvAsmSources.add("vert", spirVAsmBuildOptions) << makeVertexShaderAssembly(passthru) << SpirVAsmBuildOptions(vulkanVersion, targetSpirvVersion); in addShaderCodeCustomTessEval()
1347 dst.spirvAsmSources.add("tessc", spirVAsmBuildOptions) << makeTessControlShaderAssembly(passthru) << SpirVAsmBuildOptions(vulkanVersion, targetSpirvVersion); in addShaderCodeCustomTessEval()
1349 dst.spirvAsmSources.add("frag", spirVAsmBuildOptions) << makeFragmentShaderAssembly(passthru) << SpirVAsmBuildOption in addShaderCodeCustomTessEval()
1381 map<string, string> passthru = passthruFragments(); addShaderCodeCustomGeometry() local
1415 map<string, string> passthru = passthruFragments(); addShaderCodeCustomFragment() local
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