/third_party/cups-filters/filter/foomatic-rip/ |
H A D | postscript.c | 298 int passthru = 0; /* 0: write data into psfifo, in _print_ps() local 301 int lastpassthru = 0; /* State of 'passthru' in previous line in _print_ps() 302 (to allow debug output when $passthru in _print_ps() 536 /* In the last line we were not in passthru mode, in _print_ps() 540 passthru = 1; in _print_ps() 629 passthru = 0; in _print_ps() 641 passthru = 0; in _print_ps() 666 passthru = 0; in _print_ps() 670 else if (nestinglevel == 0 && !optionreplaced && (!passthru || !isdscjob) && in _print_ps() 980 passthru in _print_ps() [all...] |
/third_party/mesa3d/src/gallium/auxiliary/gallivm/ |
H A D | lp_bld_gather.c | 333 LLVMValueRef passthru = LLVMGetUndef(src_vec_type); in lp_build_gather_avx2() local 335 LLVMValueRef args[] = { src_ptr, alignment, mask, passthru }; in lp_build_gather_avx2() 369 LLVMValueRef passthru = LLVMGetUndef(src_vec_type); in lp_build_gather_avx2() local 374 LLVMValueRef args[] = { passthru, base_ptr, offsets, mask, scale }; in lp_build_gather_avx2()
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/third_party/alsa-lib/include/sound/uapi/ |
H A D | hdsp.h | 68 unsigned char passthru; member
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H A D | hdspm.h | 75 unsigned int passthru; member
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/spirv_assembly/ |
H A D | vktSpvAsmGraphicsShaderTestUtil.cpp | 1269 map<string, string> passthru = passthruFragments(); in addShaderCodeCustomVertex() local 1272 dst.spirvAsmSources.add("frag", spirVAsmBuildOptions) << makeFragmentShaderAssembly(passthru) << SpirVAsmBuildOptions(vulkanVersion, targetSpirvVersion); in addShaderCodeCustomVertex() 1306 map<string, string> passthru = passthruFragments(); in addShaderCodeCustomTessControl() local 1308 dst.spirvAsmSources.add("vert", spirVAsmBuildOptions) << makeVertexShaderAssembly(passthru) << SpirVAsmBuildOptions(vulkanVersion, targetSpirvVersion); in addShaderCodeCustomTessControl() 1310 dst.spirvAsmSources.add("tesse", spirVAsmBuildOptions) << makeTessEvalShaderAssembly(passthru) << SpirVAsmBuildOptions(vulkanVersion, targetSpirvVersion); in addShaderCodeCustomTessControl() 1311 dst.spirvAsmSources.add("frag", spirVAsmBuildOptions) << makeFragmentShaderAssembly(passthru) << SpirVAsmBuildOptions(vulkanVersion, targetSpirvVersion); in addShaderCodeCustomTessControl() 1345 map<string, string> passthru = passthruFragments(); in addShaderCodeCustomTessEval() local 1346 dst.spirvAsmSources.add("vert", spirVAsmBuildOptions) << makeVertexShaderAssembly(passthru) << SpirVAsmBuildOptions(vulkanVersion, targetSpirvVersion); in addShaderCodeCustomTessEval() 1347 dst.spirvAsmSources.add("tessc", spirVAsmBuildOptions) << makeTessControlShaderAssembly(passthru) << SpirVAsmBuildOptions(vulkanVersion, targetSpirvVersion); in addShaderCodeCustomTessEval() 1349 dst.spirvAsmSources.add("frag", spirVAsmBuildOptions) << makeFragmentShaderAssembly(passthru) << SpirVAsmBuildOption in addShaderCodeCustomTessEval() 1381 map<string, string> passthru = passthruFragments(); addShaderCodeCustomGeometry() local 1415 map<string, string> passthru = passthruFragments(); addShaderCodeCustomFragment() local [all...] |
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/spirv_assembly/ |
H A D | vktSpvAsmGraphicsShaderTestUtil.cpp | 1269 map<string, string> passthru = passthruFragments(); in addShaderCodeCustomVertex() local 1272 dst.spirvAsmSources.add("frag", spirVAsmBuildOptions) << makeFragmentShaderAssembly(passthru) << SpirVAsmBuildOptions(vulkanVersion, targetSpirvVersion); in addShaderCodeCustomVertex() 1306 map<string, string> passthru = passthruFragments(); in addShaderCodeCustomTessControl() local 1308 dst.spirvAsmSources.add("vert", spirVAsmBuildOptions) << makeVertexShaderAssembly(passthru) << SpirVAsmBuildOptions(vulkanVersion, targetSpirvVersion); in addShaderCodeCustomTessControl() 1310 dst.spirvAsmSources.add("tesse", spirVAsmBuildOptions) << makeTessEvalShaderAssembly(passthru) << SpirVAsmBuildOptions(vulkanVersion, targetSpirvVersion); in addShaderCodeCustomTessControl() 1311 dst.spirvAsmSources.add("frag", spirVAsmBuildOptions) << makeFragmentShaderAssembly(passthru) << SpirVAsmBuildOptions(vulkanVersion, targetSpirvVersion); in addShaderCodeCustomTessControl() 1345 map<string, string> passthru = passthruFragments(); in addShaderCodeCustomTessEval() local 1346 dst.spirvAsmSources.add("vert", spirVAsmBuildOptions) << makeVertexShaderAssembly(passthru) << SpirVAsmBuildOptions(vulkanVersion, targetSpirvVersion); in addShaderCodeCustomTessEval() 1347 dst.spirvAsmSources.add("tessc", spirVAsmBuildOptions) << makeTessControlShaderAssembly(passthru) << SpirVAsmBuildOptions(vulkanVersion, targetSpirvVersion); in addShaderCodeCustomTessEval() 1349 dst.spirvAsmSources.add("frag", spirVAsmBuildOptions) << makeFragmentShaderAssembly(passthru) << SpirVAsmBuildOption in addShaderCodeCustomTessEval() 1381 map<string, string> passthru = passthruFragments(); addShaderCodeCustomGeometry() local 1415 map<string, string> passthru = passthruFragments(); addShaderCodeCustomFragment() local [all...] |