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Help
Searched
refs:pass_att
(Results
1 - 3
of
3
) sorted by relevance
/third_party/mesa3d/src/amd/vulkan/
H
A
D
radv_pass.c
137
struct radv_render_pass_attachment *
pass_att
= &pass->attachments[subpass_att->attachment];
in radv_render_pass_add_implicit_deps()
local
138
uint32_t initial_layout =
pass_att
->initial_layout;
in radv_render_pass_add_implicit_deps()
139
uint32_t stencil_initial_layout =
pass_att
->stencil_initial_layout;
in radv_render_pass_add_implicit_deps()
140
uint32_t final_layout =
pass_att
->final_layout;
in radv_render_pass_add_implicit_deps()
141
uint32_t stencil_final_layout =
pass_att
->stencil_final_layout;
in radv_render_pass_add_implicit_deps()
147
if (
pass_att
->first_subpass_idx == i && !subpass->has_ingoing_dep &&
in radv_render_pass_add_implicit_deps()
157
if (
pass_att
->last_subpass_idx == i && !subpass->has_outgoing_dep &&
in radv_render_pass_add_implicit_deps()
211
struct radv_render_pass_attachment *
pass_att
= &pass->attachments[subpass_att->attachment];
in radv_render_pass_compile()
local
213
pass_att
->first_subpass_idx = VK_SUBPASS_EXTERNAL;
in radv_render_pass_compile()
214
pass_att
in radv_render_pass_compile()
243
struct radv_render_
pass_att
achment *
pass_att
= &pass->attachments[sub
pass_att
->attachment];
radv_render_pass_compile()
local
256
struct radv_render_
pass_att
achment *
pass_att
= &pass->attachments[sub
pass_att
->attachment];
radv_render_pass_compile()
local
263
struct radv_render_
pass_att
achment *
pass_att
= &pass->attachments[a];
radv_render_pass_compile()
local
[all...]
H
A
D
radv_meta_clear.c
318
const uint32_t
pass_att
= subpass->color_attachments[subpass_att].attachment;
in emit_color_clear()
local
320
cmd_buffer->state.attachments ? cmd_buffer->state.attachments[
pass_att
].iview : NULL;
in emit_color_clear()
336
samples = cmd_buffer->state.pass->attachments[
pass_att
].samples;
in emit_color_clear()
337
format = cmd_buffer->state.pass->attachments[
pass_att
].format;
in emit_color_clear()
591
const uint32_t
pass_att
= ds_att->attachment;
in emit_depthstencil_clear()
local
595
cmd_buffer->state.attachments ? cmd_buffer->state.attachments[
pass_att
].iview : NULL;
in emit_depthstencil_clear()
606
samples = cmd_buffer->state.pass->attachments[
pass_att
].samples;
in emit_depthstencil_clear()
611
assert(
pass_att
!= VK_ATTACHMENT_UNUSED);
in emit_depthstencil_clear()
1876
const uint32_t
pass_att
= subpass->color_attachments[subpass_att].attachment;
in emit_clear()
local
1877
if (
pass_att
in emit_clear()
[all...]
/third_party/mesa3d/src/vulkan/runtime/
H
A
D
vk_render_pass.c
365
struct vk_render_pass_attachment *
pass_att
=
in vk_subpass_attachment_init()
local
370
.aspects = vk_format_aspects(
pass_att
->format),
in vk_subpass_attachment_init()
761
const struct vk_render_pass_attachment *
pass_att
=
in vk_common_CreateRenderPass2()
local
764
att->last_subpass = subpass->view_mask & ~
pass_att
->view_mask;
in vk_common_CreateRenderPass2()
767
/* Then compute
pass_att
->view_mask. We do the two separately so that
in vk_common_CreateRenderPass2()
777
struct vk_render_pass_attachment *
pass_att
=
in vk_common_CreateRenderPass2()
local
780
pass_att
->view_mask |= subpass->view_mask;
in vk_common_CreateRenderPass2()
1399
const struct vk_render_pass_attachment *
pass_att
=
in transition_attachment()
local
1437
.aspectMask =
pass_att
->aspects,
in transition_attachment()
2215
const struct vk_render_pass_attachment *
pass_att
in vk_common_CmdBeginRenderPass2()
local
[all...]
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